Историја ревизија

Аутор SHA1 Порука Датум
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. пре 10 година
  Charlotte Gore c8109aff1a Passing devicePixelRatio parameter on. пре 11 година
  Charlotte Gore 6beea8cb73 Fixed deferred renderer for retina displays пре 11 година
  Mr.doob 9b6604a718 Merge remote-tracking branch 'rmx/r62+rmx' into dev пре 11 година
  Mr.doob b1f827c87d WebGLDeferredRenderer: Removed call to deprecated method. пре 11 година
  Mr.doob 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. пре 11 година
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. пре 11 година
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() пре 11 година
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad пре 12 година
  Mr.doob 028a98ea63 WebGLDeferredRenderer: Removed global camera dependency. Fixes #3120 and #3433. пре 12 година
  Mr.doob c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. пре 12 година
  Mr.doob ea3ce8c940 Finished object.properties to object.userData renaming. пре 12 година
  Mr.doob 245376f6dd Replaced the remaining Matrix4.rotateAxis. пре 12 година
  Ben Houston 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() пре 12 година
  Mr.doob ec8dc3e3f3 Merged with alteredq branch пре 12 година
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. пре 12 година
  alteredq 060b294a12 WebGLDeferredRenderer: added tonemapping. пре 12 година
  alteredq b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. пре 12 година
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. пре 12 година
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. пре 12 година
  alteredq 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. пре 12 година
  alteredq e95c6e3dab WebGLDeferredRenderer: more area lights shader optimizations. пре 12 година
  alteredq 83136c5dad WebGLDeferredRenderer: optimized area lights computation. пре 12 година
  alteredq cd92495139 WebGLDeferredRenderer: merged @MPanknin's area lights. пре 12 година
  alteredq 1f6ebe7595 WebGLDeferredRenderer: added hemisphere light support. пре 12 година
  alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. пре 12 година
  alteredq 0d00644eb6 WebGLDeferredRenderer: refactored directional lights. пре 12 година
  alteredq 6e1db14933 WebGLDeferredRenderer: refactored light proxy updates. пре 12 година
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. пре 12 година
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. пре 12 година