Историја ревизија

Аутор SHA1 Порука Датум
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. пре 14 година
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. пре 14 година
  alteredq ae60091a58 Small refactoring in WebGLRenderer. пре 14 година
  alteredq dad635b64c Merged mrdoob's changes. пре 14 година
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. пре 14 година
  alteredq 06a977384d Synced with mrdoob's branch. пре 14 година
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. пре 14 година
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. пре 14 година
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. пре 14 година
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. пре 14 година
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. пре 14 година
  Mr.doob 3488a53798 Recompiled builds. пре 14 година
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... пре 14 година
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. пре 14 година
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. пре 14 година
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. пре 14 година
  alteredq 91b9539e02 Synced with mrdoob's branch. пре 14 година
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. пре 14 година
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. пре 14 година
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` пре 14 година
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` пре 14 година
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. пре 14 година
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). пре 14 година
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. пре 14 година
  alteredq 76a56f2f5c First attempt at fog ;) пре 14 година
  Mr.doob 02f81a26f4 Merging with alteredq's branch. пре 14 година
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) пре 14 година
  Mr.doob c13377d736 Added crappy grass WebGL example. пре 14 година
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ пре 14 година
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. пре 14 година