Mr.doob
|
ac9b45c134
Merge branch 'fix_node_build_header' of https://github.com/zz85/three.js into dev
|
11 年之前 |
Mr.doob
|
536a4f2c1c
Fixed minecraft example. Continue using new geometries.
|
11 年之前 |
Mr.doob
|
67e2b37333
Updated builds.
|
11 年之前 |
Mr.doob
|
2c89cd67e5
Moving WIP geometries to examples/js/wip.
|
11 年之前 |
Mr.doob
|
f8a8d4177d
Fixed TransformControls.
|
11 年之前 |
Mr.doob
|
6b795c745f
Reverting PlaneGeometry and CircleGeometry to use Geometry.
|
11 年之前 |
Mr.doob
|
d1a18e9b2d
Geometry.merge(): Check that geometry is instance of THREE.Geometry.
|
11 年之前 |
Joshua Koo
|
d1889abc5b
Fix node.js build script error (Headers not commented)
|
11 年之前 |
Mr.doob
|
7368682b0a
Merge branch 'master' into dev
|
11 年之前 |
Mr.doob
|
223f46bd46
Merge pull request #4696 from janaspage/patch-1
|
11 年之前 |
Mr.doob
|
ada4525d9a
Merge pull request #4697 from zerorzero/patch-2
|
11 年之前 |
zerorzero
|
27e3b5bc8c
Update WebGLRenderer.html
|
11 年之前 |
Janas Page
|
8d27161fba
Rewording of demo-code narrative.
|
11 年之前 |
Mr.doob
|
447e51f794
Merge pull request #4692 from srifqi/patch-1
|
11 年之前 |
srifqi
|
0d09419b0c
Update ArrowHelper.js
|
11 年之前 |
srifqi
|
bd42e88e14
Update ArrowHelper.js
|
11 年之前 |
srifqi
|
f218530882
Update GeometryUtils.js
|
11 年之前 |
Mr.doob
|
f507261dbe
Merge branch 'blender_exporter_emit' of https://github.com/apiva/three.js into dev
|
11 年之前 |
Mr.doob
|
88346be298
Updated builds.
|
11 年之前 |
Mr.doob
|
d25a1c8fd8
Merge branch 'morph_depth' of https://github.com/zz85/three.js into dev
|
11 年之前 |
Alessandro Piva
|
e6c3649152
Emissive color runtime support
|
11 年之前 |
Alessandro Piva
|
004de80b2b
Added support for emissive colors to Blender exporter
|
11 年之前 |
Mr.doob
|
af31ee581c
Fixed glTFLoader with SkinnedMesh changes.
|
11 年之前 |
Mr.doob
|
c238e6a284
Updated builds.
|
11 年之前 |
Mr.doob
|
a44a02df71
Merge branch 'blending-take2' of https://github.com/insominx/three.js into dev
|
11 年之前 |
Mr.doob
|
5c398e68a5
Merge branch 'patch-1' of https://github.com/sentika/three.js into dev
|
11 年之前 |
michael
|
55964a7153
Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame.
|
11 年之前 |
Mr.doob
|
5f58e11e83
Editor: Collapse renderer panel by default.
|
11 年之前 |
Mr.doob
|
1dde6cc625
Updated builds.
|
11 年之前 |
WestLangley
|
4b456f8852
SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples.
|
11 年之前 |