Commit History

Author SHA1 Message Date
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 years ago
  Ben Houston dfd876dff2 finer grain timing. 9 years ago
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 9 years ago
  Ben Houston 0003985a9b better explanations for taa and msaa examples. 9 years ago
  Ben Houston 64eb745c3c add TAARenderPass and polish MSAA example/code. 9 years ago
  Ben Houston 5ee01466a5 rename MSAAPass -> ManualMSAARenderPass. Remove 32 sample pattern (leads to rounding errors), simplify the shader. 9 years ago
  Mr.doob 786b5da152 Simplified and improved msaa and smaa examples. 9 years ago
  Ben Houston 3b285c3f47 spelling, 9 years ago
  Ben Houston 3ef1bcd193 make msaa example more obvious in terms of its effects. 9 years ago
  Ben Houston ea8f5e3507 remove decimation artifacts on low bit-depth buffers via a exponential approach. 9 years ago
  Ben Houston 0548de58d6 add resizing support to MSAA example. 9 years ago
  Ben Houston 406c0997e0 fix non-relative textures for msaa and smaa examples. 9 years ago
  Ben Houston badfaad725 fix msaa pass, improve example. 9 years ago
  Ben Houston 88c3f6b2d9 CompositeShader not actually adding together passes. Argh. 10 years ago
  Ben Houston 1c92e9273b debugging minor issues. 10 years ago
  Ben Houston 4f2f70ece3 reduce code bulk, still the darkening bug. 10 years ago
  Ben Houston 69e343ef5e extracting MSAAShader/MSAAPass from Clara.io custom ThreeJS. 10 years ago