Mr.doob
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acf9b278ff
Updated builds.
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4 years ago |
Marco Fugaro
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f94dee871d
Run lint-fix script (#22268)
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4 years ago |
Mr.doob
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355dd45619
Updated examples builds.
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4 years ago |
Marco Fugaro
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c7b19accd6
BufferGeometryUtils: allow tree-shaking (#22267)
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4 years ago |
Michael Herzog
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48b6a3cde0
Loaders: Use HalfFloatType as default texture type. (#22265)
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4 years ago |
Garrett Johnson
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c2fc03c34f
LDrawLoader: Fix scenario where geometry was not getting smoothed (#22261)
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4 years ago |
WestLangley
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8df74ca038
fogDepth -> vFogDepth (#22263)
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4 years ago |
WestLangley
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012cf0e5c1
Added vertex tangent support (#22264)
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4 years ago |
Servin Nissen
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dceadef76d
Docs: update dispose return type (#22237)
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4 years ago |
Garrett Johnson
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aa1580322e
LDrawLoader: parallelize parts library downloads to improve load times (#22253)
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4 years ago |
Mr.doob
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434b33e5d6
Updated examples builds
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4 years ago |
Mr.doob
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b27366a547
Updated builds.
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4 years ago |
WestLangley
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4b8428e406
MeshMatcapMaterial: Add support for vertex tangents (#22248)
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4 years ago |
Michael Herzog
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15ebdbd6b7
WebGLRenderer: Ensure program properties are booleans. (#22244)
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4 years ago |
Garrett Johnson
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2739283b1e
LDrawLoader: Improve parts library ergonomics, improve normal smoothing functionality (#22249)
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4 years ago |
Mr.doob
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ab66068f68
ShaderChunk: Removed unused constant. (#22240)
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4 years ago |
sunag
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b17b74acdc
Move SPECULAR_COEFFICIENT defines to StandardNode.js (#22250)
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4 years ago |
Garrett Johnson
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52510cf794
re-add LDrawLoader changes (#22247)
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4 years ago |
Garrett Johnson
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efd6466163
LDrawLoader: Improve smooth normal generation performance a bit (#22228)
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4 years ago |
Mr.doob
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c0225f58df
Revert "LDrawLoader: Further improve smooth normal generation performance (#22231)" (#22241)
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4 years ago |
Rik Cabanier
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3defafa0ce
Switch to native MSAA for WebXR (#22230)
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4 years ago |
Garrett Johnson
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721bf7482d
LDrawLoader: Further improve smooth normal generation performance (#22231)
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4 years ago |
Mr.doob
|
3ae5ea54d8
Updated builds
|
4 years ago |
Mr.doob
|
2a6a494d78
Updated examples builds
|
4 years ago |
Mr.doob
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a49cd802c5
FBXLoader: Switched texture check to old syntax.
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4 years ago |
camnewnham
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a78005a884
FBXLoader: Check for null textures before assignment (#22239)
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4 years ago |
WestLangley
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1fc786900a
MeshPhysicalMaterial: Promote ior to a material property (#22238)
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4 years ago |
WestLangley
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d7601e1137
Shaders: Simplify envmap encoding logic (#22233)
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4 years ago |
WestLangley
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a10f9ecab8
Shaders: Remove outdated code in Physical Material fragment shader (#22234)
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4 years ago |
Mr.doob
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17cccf9233
r132dev
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4 years ago |