Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob c03f3320ae Merge branch 'master' of git://github.com/huwb/three.js into dev 13 anni fa
  ide user ide_gero3 01852d283b add some improvements to frustum 13 anni fa
  ide user ide_gero3 4a95056b9a frustrum improvements 13 anni fa
  ide user ide_gero3 32ee545296 some small improvements to get webglrenderer faster 13 anni fa
  ide user ide_gero3 dd0ad342f3 some easy improvements to performance 13 anni fa
  ide user ide_gero3 93ab531084 finishing the build system for cloud9ide 13 anni fa
  ide user ide_gero3 ee14a4a693 extra build system to get it working 13 anni fa
  Mr.doob 2dc610ffcc Merge remote-tracking branch 'davidedc/patch-2' into dev 13 anni fa
  John Pywtorak a2eeb8fcf6 Pump COLLADA keyframe example contributed by the kuda project. 13 anni fa
  Mr.doob 32998ef5f5 Updated builds. 13 anni fa
  Mr.doob 59eb611d80 LatheGeometry code clean up. 13 anni fa
  Mr.doob b385dba42b Merge remote-tracking branch 'alteredq/dev' into dev 13 anni fa
  Mr.doob 24e57176c5 Merging with @alteredq's branch. 13 anni fa
  alteredq a30e9be84e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 anni fa
  Huw Bowles 3287e06c81 trims 13 anni fa
  Mr.doob bc02397f33 Merge remote-tracking branch 'zz85/master' into dev 13 anni fa
  Mr.doob d301b3c614 Yet some more minor changes. 13 anni fa
  alteredq bb9a196302 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 anni fa
  alteredq f70002c704 Fixed UVs handling bug in GeometryUtils.tessellate. 13 anni fa
  Huw Bowles fa28f105e9 updated code doco 13 anni fa
  ide user ide_gero3 e82c1ccd54 first update towards typedarray usage in matrices\n This was done with some simple replaces it doesn't work yet 13 anni fa
  Davide Della Casa e5005fac2b take 2: the 'fxaa' shader busts the transparency, so I'm setting the transparency to the transparency of the "middle" pixel instead. Changed after comment by alreredq - now the middle pixel is only fetched once. 13 anni fa
  zz85 bff6fd3047 wanted to fix the + 0.001 issue in `THREE.LatheGeometry` but ended up fixing, rewriting and cleaning up quite a bit of it. I think the UVs now looks better (using webgl_geometries.html) but UV behavior is slightly different so beware (although it should be difficult to support non-complete wrapped lathe UVs). UVs + mergeVertices + subD should be looked at another day, but that will be another issue. 13 anni fa
  zz85 57eecfd1b3 quick hack to fix subdivision example for lathegeometry as mergeVertices breaks the UVs.. 13 anni fa
  Mr.doob 189e6c8903 Wrong offset. 13 anni fa
  Mr.doob 04bb63d209 Added LinePieces support in Projector. 13 anni fa
  Mr.doob 4b5aa679a8 Yet another minor clean up. 13 anni fa
  Mr.doob aa0ac326bc Minor clean up. 13 anni fa
  Huw Bowles 9bd50562ff fixed code doco 13 anni fa
  Huw Bowles 0119cad9b0 initial commit of godrays 13 anni fa