Commit History

Autor SHA1 Mensaxe Data
  aardgoose 113e8e34d9 remove UniformsUtils.* %!s(int64=8) %!d(string=hai) anos
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) %!s(int64=9) %!d(string=hai) anos
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes %!s(int64=9) %!d(string=hai) anos
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" %!s(int64=9) %!d(string=hai) anos
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management %!s(int64=9) %!d(string=hai) anos
  gero3 923256459e fixed files to codestyle %!s(int64=10) %!d(string=hai) anos
  Mr.doob d47b8fba72 Reverted console.* to THREE.* change. See #5791. %!s(int64=10) %!d(string=hai) anos
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
  Mr.doob 68269fb45e Examples clean up. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 15c0f435ec Fixed BokehPass. %!s(int64=11) %!d(string=hai) anos
  Jay Weeks 7eac0a724b Add depth of field post-process with bokeh shader %!s(int64=11) %!d(string=hai) anos