提交历史

作者 SHA1 备注 提交日期
  sunag 6a5d6de348 StorageTexture: Adds support for other formats. (#26842) 1 年之前
  sunag 18febaf042 WebGPURenderer, CubeCamera: Add `.activeMipmapLevel` (#26770) 1 年之前
  aardgoose f98f680b1b WebGPURenderer: Invert viewport/scissor y coords (#26730) 1 年之前
  aardgoose 1f43ebe1b7 WebGPURenderer: Support for multiple render targets (#26409) 1 年之前
  sunag ed8a785031 WebGPURenderer: Occlusion Query cleanup (#26584) 1 年之前
  aardgoose a0cb76952d WebGPURenderer: Occlusion queries with `renderer.isOccluded( object )` (#26335) 1 年之前
  sunag 0b169138a9 WebGPURenderer: Performance revision (#26556) 2 年之前
  sunag e4db75aeaa RendererNodes: Add .isToneMappingState (#26463) 2 年之前
  sunag 3166056814 WebGPURenderer: Add DepthTexture.compareFunction (#26420) 2 年之前
  sunag 8155acdff3 WebGPURenderer: Revert and fix updateBefore() - (2) (#26422) 2 年之前
  sunag 6710c98478 WebGPURenderer: Fix and slightly better performance (#26417) 2 年之前
  sunag 1775695d0d WebGPURenderer: .render() support object3d as parameter (#26400) 2 年之前
  sunag 1a4f54bccc WebGPUPipelines: Improve reuse pipeline and ComputeNode dispose (#26361) 2 年之前
  sunag 7558e97455 WebGPURenderer: Rename getArrayBuffer() to getArrayBufferAsync() (#26393) 2 年之前
  sunag 3e0a5739d9 WebGPURenderer: Fix Node.updateBefore() sequence call (#26391) 2 年之前
  aardgoose 366d701975 WebGPURenderer: avoid render pass/pipeline attachment mismatches (#26376) 2 年之前
  sunag 872ad803db WebGPURenderer: Render Pass ID and Double Pass (#26333) 2 年之前
  aardgoose b287bde4f8 WebGPURenderer: ReadRenderTargetPixelsAsync (RFC) (#26326) 2 年之前
  sunag df27d3be03 WebGPURenderer: Backdrop Node - Part 2/3 (#26196) 2 年之前
  sunag 517ce63ecc WebGPURenderer: CubeRenderTarget and CubeCamera (#26152) 2 年之前
  sunag 78e97a9ea3 Core: Introduce Coordinate System (#26140) 2 年之前
  sunag 60f307f603 Universal Renderer and WebGPUBackend (#26079) 2 年之前