Historia zmian

Autor SHA1 Wiadomość Data
  Mr.doob c57ac02251 Fixed more UV sharing geometry generators and loaders. See #3762. 12 lat temu
  Mr.doob ac6da9d1b9 Face3ized ColladaLoader. 12 lat temu
  Mr.doob f2eac438f7 Simplified Matrix4.decompose() and moved out of THREE.extend pattern. 12 lat temu
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 lat temu
  Mr.doob b2f532429a ColladaLoader code clean up. 12 lat temu
  Mr.doob 1f0f08d3f7 Merge branch 'master' of git://github.com/tparisi/three.js into dev 12 lat temu
  Tony Parisi 5b81455490 Added lights, fixed camera parsing bug, transparency interpretation 12 lat temu
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 12 lat temu
  Mr.doob 5101e94395 ColladaLoader: Extra checks for effect.surface. 12 lat temu
  Igor Campbell 9f3e381dde ColladaLoader: Fix multi-material mesh errors. 12 lat temu
  Mr.doob f0c8f55a09 ColladaLoader: Support for ambient lights. 12 lat temu
  Mr.doob 21ebca8ecf ColladaLoader: Support DirectionalLights. 12 lat temu
  Mr.doob af179b8e73 ColladaLoader: Basic light support. 12 lat temu
  Mr.doob 45076157fe Removed remaining Matrix4 .translate() and .rotateByAxis() dependencies. Fixes #3185. 12 lat temu
  Mr.doob f7e120dfdc ColladaLoader: Removed positions scaled as suggested in #3106. 12 lat temu
  Mr.doob 9f1035b98d Code formating clean up. 12 lat temu
  Jihoon Lee 6e5a02427f unit conversion is only applied in root node. 12 lat temu
  Jihoon Lee b9afd9865d apply unit conversion to position as well 12 lat temu
  Jihoon Lee f3801d8246 Unit conversion for collada loader 12 lat temu
  Mr.doob 79c961b772 Space clean up... 12 lat temu
  Mr.doob 598dcec177 ColladaLoader: Using node.name when available. Thanks @C4RL05. 12 lat temu
  Mr.doob 424667ce19 Some more multiply( a, b ) to multiplyMatrices( a, b ) 12 lat temu
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 lat temu
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 lat temu
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 lat temu
  David Gossow b10de6101b ColladaLoader: added check for existence of diffuse/emissive properties before Material creation in Shader 12 lat temu
  David Gossow ed74b82767 ColladaLoader: added correct surface/sampler sid mapping to support surfaces with multiple textures (e.g. color + normals) 12 lat temu
  Mr.doob c1f9ef832e Replaced THREE.UV with THREE.Vector2. 12 lat temu
  Mr.doob 4d31056f51 Updated ColladaLoader to geometry.materials-less setup. 12 lat temu