Commit történet

Szerző SHA1 Üzenet Dátum
  brason b0f0c3bd1a Remove unnecessary semicolons 10 éve
  Mr.doob 14a98f9259 Renderer no longer take window.devicePixelRatio by default. Added .getPixelRatio() and .setPixelRatio(). See #5627. 10 éve
  Mr.doob d09baac936 Removed devicePixelRatio from renderers parameters (for simplicity). 10 éve
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 éve
  Charlotte Gore c8109aff1a Passing devicePixelRatio parameter on. 11 éve
  Charlotte Gore 6beea8cb73 Fixed deferred renderer for retina displays 11 éve
  Mr.doob 9b6604a718 Merge remote-tracking branch 'rmx/r62+rmx' into dev 11 éve
  Mr.doob b1f827c87d WebGLDeferredRenderer: Removed call to deprecated method. 11 éve
  Mr.doob 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 éve
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 éve
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 éve
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad 12 éve
  Mr.doob 028a98ea63 WebGLDeferredRenderer: Removed global camera dependency. Fixes #3120 and #3433. 12 éve
  Mr.doob c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. 12 éve
  Mr.doob ea3ce8c940 Finished object.properties to object.userData renaming. 12 éve
  Mr.doob 245376f6dd Replaced the remaining Matrix4.rotateAxis. 12 éve
  Ben Houston 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 éve
  Mr.doob ec8dc3e3f3 Merged with alteredq branch 12 éve
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
  alteredq 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 éve
  alteredq b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 éve
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 éve
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 éve
  alteredq 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. 12 éve
  alteredq e95c6e3dab WebGLDeferredRenderer: more area lights shader optimizations. 12 éve
  alteredq 83136c5dad WebGLDeferredRenderer: optimized area lights computation. 12 éve
  alteredq cd92495139 WebGLDeferredRenderer: merged @MPanknin's area lights. 12 éve
  alteredq 1f6ebe7595 WebGLDeferredRenderer: added hemisphere light support. 12 éve
  alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 éve
  alteredq 0d00644eb6 WebGLDeferredRenderer: refactored directional lights. 12 éve