Commit History

Author SHA1 Message Date
  eiriklegernaes b1e08ab8e1 fix sorting for objects with positive view z (#28474) 1 year ago
  Garrett Johnson d674e7c676 BatchedMesh: Add support for Instanced rendering with sorting, frustum culling (#28462) 1 year ago
  Rik Cabanier e388fc42cd WebGLRenderer: Fix WebXR depth sensing. (#28530) 1 year ago
  aardgoose 629f8a068d WebGLRenderer: Remove deprecated WebGLRenderer.useLegacyLights (#28482) 1 year ago
  Garrett Johnson 496acf988a Revert "BatchedMesh: Add support for Instanced rendering with sorting, frustu…" (#28461) 1 year ago
  Garrett Johnson 02ed248659 BatchedMesh: Add support for Instanced rendering with sorting, frustum culling (#28404) 1 year ago
  Michael Herzog a65fbf7fbd WebGLRenderer: Remove redundant clear in transmission pass. (#28447) 1 year ago
  Michael Herzog d34df93280 WebGLBackground: Make sure buffers are writable before clear. (#28446) 1 year ago
  Michael Herzog 6be05e4551 WebGLRenderer: Ensure correct clear after transmission. (#28445) 1 year ago
  Garrett Johnson 6208714a32 WebGLRenderer: Fix incorrect background color space when setting scene.background to color (#28434) 1 year ago
  Quique Marín Richelet 3b28707d40 BatchedMesh: add getColorAt and setColorAt (#28255) 1 year ago
  Renaud Rohlinger a2f0682268 WebGLRenderer: Update `copyFramebufferToTexture` function signature (#28329) 1 year ago
  Michael Herzog 0e01940a39 Update WebGLRenderer.js 1 year ago
  Garrett Johnson c3741d2f5d WebGLRenderer: Add initRenderTarget function (#28285) 1 year ago
  Garrett Johnson 3bc0cc7154 WebGLRenderer: Enable subframe upload in copyTextureToTexture, align API to 3d version (#28281) 1 year ago
  Garrett Johnson 7a02475928 WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291) 1 year ago
  Michael Herzog 335ba6d6ed WebGLRenderer: Don't support double-sided, transmissive objects with `WEBGL_multisampled_render_to_texture`. (#28196) 1 year ago
  Kelvin Luck 4d6fa0d96f WebGLRenderer: remove redundant code (#28186) 1 year ago
  Michael Herzog 349c48729f RenderTarget: Add `resolveDepthBuffer`. (#28170) 1 year ago
  Renaud Rohlinger 3ecc744123 copyTextureToTexture3D exclusive aligned xyz (#28154) 1 year ago
  Cody Bennett 19c51aa7e9 BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103) 1 year ago
  Noeri Huisman 044236e22c WebGLRenderer: Discard depth after rendering to transmissionRenderTarget (#28132) 1 year ago
  Noeri Huisman 5f02c0a470 WebGLBackground: Split adding to render list and clearing of buffers (#28118) 1 year ago
  Michael Herzog c8eb9e6213 WebGLRenderer: Fix global clipping planes with nested render calls. (#28120) 1 year ago
  Michael Herzog 1455064cb6 Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119) 1 year ago
  Michael Herzog 645ff11b6e WebGLRenderer: Track camera per render state. (#28113) 1 year ago
  Noeri Huisman 185af480bf WebGLRenderer: Prerender transmission pass(es) (#28097) 1 year ago
  Michael Herzog b6ab3c4309 RenderTarget: Add `resolveStencilBuffer`. (#28096) 1 year ago
  Noeri Huisman 144e95b5ff WebGLRenderer: Let transmissionRenderTarget size match relevant viewport size (#28088) 1 year ago
  Sébastien Guimmara 2fee1aa5b1 WebGLCapabilities: add textureTypeReadable() and textureFormatReadable() (#28087) 1 year ago