eiriklegernaes
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b1e08ab8e1
fix sorting for objects with positive view z (#28474)
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1 year ago |
Garrett Johnson
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d674e7c676
BatchedMesh: Add support for Instanced rendering with sorting, frustum culling (#28462)
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1 year ago |
Rik Cabanier
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e388fc42cd
WebGLRenderer: Fix WebXR depth sensing. (#28530)
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1 year ago |
aardgoose
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629f8a068d
WebGLRenderer: Remove deprecated WebGLRenderer.useLegacyLights (#28482)
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1 year ago |
Garrett Johnson
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496acf988a
Revert "BatchedMesh: Add support for Instanced rendering with sorting, frustu…" (#28461)
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1 year ago |
Garrett Johnson
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02ed248659
BatchedMesh: Add support for Instanced rendering with sorting, frustum culling (#28404)
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1 year ago |
Michael Herzog
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a65fbf7fbd
WebGLRenderer: Remove redundant clear in transmission pass. (#28447)
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1 year ago |
Michael Herzog
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d34df93280
WebGLBackground: Make sure buffers are writable before clear. (#28446)
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1 year ago |
Michael Herzog
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6be05e4551
WebGLRenderer: Ensure correct clear after transmission. (#28445)
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1 year ago |
Garrett Johnson
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6208714a32
WebGLRenderer: Fix incorrect background color space when setting scene.background to color (#28434)
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1 year ago |
Quique Marín Richelet
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3b28707d40
BatchedMesh: add getColorAt and setColorAt (#28255)
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1 year ago |
Renaud Rohlinger
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a2f0682268
WebGLRenderer: Update `copyFramebufferToTexture` function signature (#28329)
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1 year ago |
Michael Herzog
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0e01940a39
Update WebGLRenderer.js
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1 year ago |
Garrett Johnson
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c3741d2f5d
WebGLRenderer: Add initRenderTarget function (#28285)
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1 year ago |
Garrett Johnson
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3bc0cc7154
WebGLRenderer: Enable subframe upload in copyTextureToTexture, align API to 3d version (#28281)
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1 year ago |
Garrett Johnson
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7a02475928
WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291)
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1 year ago |
Michael Herzog
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335ba6d6ed
WebGLRenderer: Don't support double-sided, transmissive objects with `WEBGL_multisampled_render_to_texture`. (#28196)
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1 year ago |
Kelvin Luck
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4d6fa0d96f
WebGLRenderer: remove redundant code (#28186)
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1 year ago |
Michael Herzog
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349c48729f
RenderTarget: Add `resolveDepthBuffer`. (#28170)
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1 year ago |
Renaud Rohlinger
|
3ecc744123
copyTextureToTexture3D exclusive aligned xyz (#28154)
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1 year ago |
Cody Bennett
|
19c51aa7e9
BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103)
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1 year ago |
Noeri Huisman
|
044236e22c
WebGLRenderer: Discard depth after rendering to transmissionRenderTarget (#28132)
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1 year ago |
Noeri Huisman
|
5f02c0a470
WebGLBackground: Split adding to render list and clearing of buffers (#28118)
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1 year ago |
Michael Herzog
|
c8eb9e6213
WebGLRenderer: Fix global clipping planes with nested render calls. (#28120)
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1 year ago |
Michael Herzog
|
1455064cb6
Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119)
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1 year ago |
Michael Herzog
|
645ff11b6e
WebGLRenderer: Track camera per render state. (#28113)
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1 year ago |
Noeri Huisman
|
185af480bf
WebGLRenderer: Prerender transmission pass(es) (#28097)
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1 year ago |
Michael Herzog
|
b6ab3c4309
RenderTarget: Add `resolveStencilBuffer`. (#28096)
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1 year ago |
Noeri Huisman
|
144e95b5ff
WebGLRenderer: Let transmissionRenderTarget size match relevant viewport size (#28088)
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1 year ago |
Sébastien Guimmara
|
2fee1aa5b1
WebGLCapabilities: add textureTypeReadable() and textureFormatReadable() (#28087)
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1 year ago |