Marius Kintel
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b32c8de33f
Green refactoring of WebGLRenderTarget resource handling, preparing for depth texture support
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10 years ago |
Marius Kintel
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89b6c6bb70
Merge remote-tracking branch 'upstream/dev' into webglrendertarget-texture
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10 years ago |
Mr.doob
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03987d2673
WebGLRenderer.getViewport: Divide values by pixelRatio. Fixes #7239.
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10 years ago |
Marius Kintel
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ccd108de69
#7245 coding style
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10 years ago |
Marius Kintel
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1f6e591586
Only generate mipmaps if render target size is power of two
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10 years ago |
Marius Kintel
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65933fe239
#7245: Added missing support for texture arrays
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10 years ago |
Marius Kintel
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63e278935b
Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields.
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10 years ago |
mkkellogg
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4f4fdc116b
Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables.
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10 years ago |
mkkellogg
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f476908380
Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader.
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10 years ago |
Mark Kellogg
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5964cb9b00
Updated point-light shadow mapping code to be more efficient with uniforms and varyings.
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10 years ago |
Mark Kellogg
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ebe6e29939
Updated code formatting.
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10 years ago |
Mark Kellogg
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01e0199b3c
Added shadow functionality for point lights.
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10 years ago |
Ben Adams
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5626611393
Separate attribute and attribute + divisor calls
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10 years ago |
Ben Adams
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45d639856b
Reset attribute divisor when changing from non-instanced
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10 years ago |
Mr.doob
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b4e9678722
WebGLRenderer: Simplified updateRenderTargetMipmap().
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10 years ago |
Nicolas Raynaud
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44dd8f004a
Make readRenderTargetPixels() compatible with implementation defined formats
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10 years ago |
Mr.doob
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3d5b5d5172
Merge pull request #7218 from tschw/FixIndexedRender
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10 years ago |
tschw
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2de33c11dc
Renderer: Fixed interleaved buffer rendering.
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10 years ago |
tschw
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0b98ee8c1a
Renderer: Fixed indexed buffer rendering.
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10 years ago |
Mr.doob
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cb5474fa27
WebGLShadowMap: Removed unused camera reference.
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10 years ago |
Mr.doob
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151ba8eb8a
WebGLRenderer: Combined ImmediateRenderObjects and normal objects. See #7160. @tschw also sounds good? :)
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10 years ago |
Mr.doob
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79693fd417
WebGLRenderer: Set group to null to maintain renderItem object structure. @tschw sounds good?
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10 years ago |
tschw
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2587eb4897
Renderer: Removed .info.memory.programs.
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10 years ago |
tschw
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99e185f7ec
Renderer: Let cache properly own the programs.
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10 years ago |
tschw
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b8533a25d6
Renderer: Fixed WebGLPrograms factorization.
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10 years ago |
Mr.doob
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dd1cec7287
BufferGeometry: Added setDrawRange(). See #7057.
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10 years ago |
Mr.doob
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c97bcf9bb8
Renamed THREE.PointCloud to THREE.Points.
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10 years ago |
Mr.doob
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08ffca6b46
WebGLRenderer: refreshUniforms* clean up.
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10 years ago |
gero3
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c35c65b477
fix wrong constructor
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10 years ago |
gero3
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5a459f1a43
add WebglPrograms
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10 years ago |