Commit History

Author SHA1 Message Date
  Marius Kintel b32c8de33f Green refactoring of WebGLRenderTarget resource handling, preparing for depth texture support 10 years ago
  Marius Kintel 89b6c6bb70 Merge remote-tracking branch 'upstream/dev' into webglrendertarget-texture 10 years ago
  Mr.doob 03987d2673 WebGLRenderer.getViewport: Divide values by pixelRatio. Fixes #7239. 10 years ago
  Marius Kintel ccd108de69 #7245 coding style 10 years ago
  Marius Kintel 1f6e591586 Only generate mipmaps if render target size is power of two 10 years ago
  Marius Kintel 65933fe239 #7245: Added missing support for texture arrays 10 years ago
  Marius Kintel 63e278935b Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields. 10 years ago
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. 10 years ago
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 years ago
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 years ago
  Mark Kellogg ebe6e29939 Updated code formatting. 10 years ago
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 years ago
  Ben Adams 5626611393 Separate attribute and attribute + divisor calls 10 years ago
  Ben Adams 45d639856b Reset attribute divisor when changing from non-instanced 10 years ago
  Mr.doob b4e9678722 WebGLRenderer: Simplified updateRenderTargetMipmap(). 10 years ago
  Nicolas Raynaud 44dd8f004a Make readRenderTargetPixels() compatible with implementation defined formats 10 years ago
  Mr.doob 3d5b5d5172 Merge pull request #7218 from tschw/FixIndexedRender 10 years ago
  tschw 2de33c11dc Renderer: Fixed interleaved buffer rendering. 10 years ago
  tschw 0b98ee8c1a Renderer: Fixed indexed buffer rendering. 10 years ago
  Mr.doob cb5474fa27 WebGLShadowMap: Removed unused camera reference. 10 years ago
  Mr.doob 151ba8eb8a WebGLRenderer: Combined ImmediateRenderObjects and normal objects. See #7160. @tschw also sounds good? :) 10 years ago
  Mr.doob 79693fd417 WebGLRenderer: Set group to null to maintain renderItem object structure. @tschw sounds good? 10 years ago
  tschw 2587eb4897 Renderer: Removed .info.memory.programs. 10 years ago
  tschw 99e185f7ec Renderer: Let cache properly own the programs. 10 years ago
  tschw b8533a25d6 Renderer: Fixed WebGLPrograms factorization. 10 years ago
  Mr.doob dd1cec7287 BufferGeometry: Added setDrawRange(). See #7057. 10 years ago
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 years ago
  Mr.doob 08ffca6b46 WebGLRenderer: refreshUniforms* clean up. 10 years ago
  gero3 c35c65b477 fix wrong constructor 10 years ago
  gero3 5a459f1a43 add WebglPrograms 10 years ago