Mr.doob
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d644096e6d
CanvasRenderer and SVGRenderer code clean up.
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14 years ago |
Mr.doob
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c663b05453
Added a proper Cube.
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14 years ago |
Mr.doob
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2be2673df3
Fixed skybox effect on cubemap demos
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15 years ago |
Mr.doob
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7277cc4ade
Added a link to the blog post that explains the 4 point gradient texture.
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15 years ago |
Mr.doob
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51f91fdd03
Removed alpha component from the Color class
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15 years ago |
Mr.doob
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23688daf08
Added WIP materials example (showing all at once).
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15 years ago |
Mr.doob
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dc6e335dc9
Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods.
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15 years ago |
Mr.doob
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fe82bdbda9
Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer.
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15 years ago |
Mr.doob
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c6d69d8286
Refactored the CanvasRenderer a bit.
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15 years ago |
Mr.doob
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7b58b806d3
Fixed NormalToComponent function (it was over saturated).
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15 years ago |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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15 years ago |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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15 years ago |
Mr.doob
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11bde7e2d3
Just realised that the tweak is not needed.
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15 years ago |
Mr.doob
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aebe898625
Forgot to commit MeshDepthMaterial
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15 years ago |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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15 years ago |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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15 years ago |
Mr.doob
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237f165555
ParticleCircleMaterial working again with CanvasRenderer
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15 years ago |
Mr.doob
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ce3d641ff2
Changed materials format a bit.
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15 years ago |
alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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15 years ago |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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15 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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15 years ago |
alteredq
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277d117b3d
Refactored multimaterials to also work with non-textured models composed from multiple material groups.
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15 years ago |
alteredq
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4a7082165a
Synced with mrdoob's branch.
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15 years ago |
Mr.doob
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836f1b878f
* CanvasRenderer light per particle and lines
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15 years ago |
alteredq
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ce000d482f
Merged remote branch 'upstream/master' (original mrdoob's version)
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15 years ago |
alteredq
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dde831bf6f
Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
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15 years ago |
Mr.doob
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db7003e88a
* `CanvasRenderer` and `SVGRenderer` calculating light only when needed.
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15 years ago |
alteredq
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0f69c71924
Experiment to get backwards compatibility with the original meaning of materials array in Mesh (= extra materials are drawn for whole mesh).
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15 years ago |
unknown
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60c2354424
Added OBJ -> Three.js converter.
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15 years ago |
Mr.doob
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647b4a57b8
* Added `PointLight`
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15 years ago |