Commit History

Author SHA1 Message Date
  Mr.doob d644096e6d CanvasRenderer and SVGRenderer code clean up. 14 years ago
  Mr.doob c663b05453 Added a proper Cube. 14 years ago
  Mr.doob 2be2673df3 Fixed skybox effect on cubemap demos 15 years ago
  Mr.doob 7277cc4ade Added a link to the blog post that explains the 4 point gradient texture. 15 years ago
  Mr.doob 51f91fdd03 Removed alpha component from the Color class 15 years ago
  Mr.doob 23688daf08 Added WIP materials example (showing all at once). 15 years ago
  Mr.doob dc6e335dc9 Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods. 15 years ago
  Mr.doob fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. 15 years ago
  Mr.doob c6d69d8286 Refactored the CanvasRenderer a bit. 15 years ago
  Mr.doob 7b58b806d3 Fixed NormalToComponent function (it was over saturated). 15 years ago
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 years ago
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 years ago
  Mr.doob 11bde7e2d3 Just realised that the tweak is not needed. 15 years ago
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 years ago
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 years ago
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 years ago
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 years ago
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 years ago
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 15 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 years ago
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. 15 years ago
  alteredq 4a7082165a Synced with mrdoob's branch. 15 years ago
  Mr.doob 836f1b878f * CanvasRenderer light per particle and lines 15 years ago
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) 15 years ago
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 years ago
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. 15 years ago
  alteredq 0f69c71924 Experiment to get backwards compatibility with the original meaning of materials array in Mesh (= extra materials are drawn for whole mesh). 15 years ago
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 years ago
  Mr.doob 647b4a57b8 * Added `PointLight` 15 years ago