Commit History

Autor SHA1 Mensaxe Data
  alteredq b511fdc38b Merged szimek's render-to-texture branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. %!s(int64=14) %!d(string=hai) anos
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). %!s(int64=14) %!d(string=hai) anos
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. %!s(int64=14) %!d(string=hai) anos
  alteredq bc9cf2be75 Fixed scene check bug in allocateLights in WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. %!s(int64=14) %!d(string=hai) anos
  alteredq bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. %!s(int64=14) %!d(string=hai) anos
  alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program. %!s(int64=14) %!d(string=hai) anos
  alteredq 8ea0f27602 Refactored lines grid in materials_gl example. %!s(int64=14) %!d(string=hai) anos
  alteredq 548c331519 Added crude lines support to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. %!s(int64=14) %!d(string=hai) anos
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. %!s(int64=14) %!d(string=hai) anos
  Mr.doob c186b37be3 Pushed revision to 32. %!s(int64=14) %!d(string=hai) anos
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. %!s(int64=14) %!d(string=hai) anos
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. %!s(int64=14) %!d(string=hai) anos
  alteredq ae60091a58 Small refactoring in WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq dad635b64c Merged mrdoob's changes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq 06a977384d Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. %!s(int64=14) %!d(string=hai) anos
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. %!s(int64=14) %!d(string=hai) anos
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. %!s(int64=14) %!d(string=hai) anos
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 3488a53798 Recompiled builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. %!s(int64=14) %!d(string=hai) anos
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. %!s(int64=14) %!d(string=hai) anos
  alteredq 91b9539e02 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos