Cronologia Commit

Autore SHA1 Messaggio Data
  alteredq ba22d994e2 Added material.needsUpdate flag. 13 anni fa
  alteredq 2b59d31716 Merged @zz85's changes. 13 anni fa
  alteredq 83a894e61c Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial. 13 anni fa
  alteredq 2375024e9a Cleaned up TubeGeometry. 13 anni fa
  alteredq fc639b2ab6 Added physical specular term also to normal map shader. 13 anni fa
  alteredq e16fb7cfd0 Updated builds. 13 anni fa
  alteredq 685d72ed9f Merged @zz85's branch. 13 anni fa
  alteredq 9451201ca3 Added workaround for ANGLE bug which was breaking shading when using physically based specular term. 13 anni fa
  alteredq 2ccfed2c9c Updated builds. 13 anni fa
  alteredq 4df44908e7 Fixed particles sorting issues. 13 anni fa
  alteredq c1ce0dbb8c Changed depth sorting in WebGLRenderer to use world positions. 13 anni fa
  zz85 c6dacf6fca Update builds 13 anni fa
  alteredq 7abcc568cf Updated builds. 13 anni fa
  alteredq 483141ba3a Added DepthPassPlugin. 13 anni fa
  alteredq 06fbed6503 Modified MD2CharacterComplex to allow for sharing of geometries and textures. Added API for toggling shadows and visibility. 13 anni fa
  alteredq aaaf14a056 Fixed bug in emissive for Lambert. Added emissive balls to webgl_materials example. 13 anni fa
  alteredq e19f442f30 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 anni fa
  alteredq eb37f601b5 Added MorphBlendMesh, MD2CharacterComplex and corresponding example. 13 anni fa
  Mr.doob a4088b8945 r48 13 anni fa
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 13 anni fa
  Mr.doob bc6374e5f2 Merging with @alteredq' dev branch. 13 anni fa
  Mr.doob 2fa0d87e22 I can't see these being used either. 13 anni fa
  Mr.doob dda3846a5f I can't see Edge being used anywhere. 13 anni fa
  Mr.doob f50e03408a Merging with @alteredq' dev branch. 13 anni fa
  Mr.doob 137b5b35c4 Commented out unused methods. 13 anni fa
  Mr.doob 840254269d Renamed Scene' .addObject() and .removeObject() to .__addObject() and .__removeObject() 13 anni fa
  Mr.doob aa780e820c Somehow the lookAt() doesn't need the scale bit... 13 anni fa
  Mr.doob 6aa1ae2db7 Fixed Vector3' getRotationFromMatrix(). Trying to use it again in Object3D' applyMatrix() 13 anni fa
  alteredq 025fb6243a Merge part 2. 13 anni fa
  alteredq 29e875a3d5 Merging with mrdoob's dev branch, step 1. 13 anni fa