Sylvain Beucler
|
babf70e773
Avoid ambiguity with 'software renderer'
|
12 anni fa |
Sylvain Beucler
|
f61f3ef17a
Clarify what CanvasRenderer is and what it's not
|
12 anni fa |
Mr.doob
|
d3a88f2186
Removed cameraElement.removeChild() from youtube example and minor refactoring.
|
12 anni fa |
Mr.doob
|
5c803e28ce
WebGLRenderer3: Avoid colliding hashes.
|
12 anni fa |
Mr.doob
|
550cc49a6c
More tweaks to BinaryLoader.
|
12 anni fa |
Antonio Vázquez Blanco
|
3e922bc40a
Make BinaryLoader work on iOS 4.3.3 and some older browsers.
|
12 anni fa |
Mr.doob
|
2a0264d231
CSS3DObject now notifies its children of removal.
|
12 anni fa |
Mr.doob
|
3f580a5830
Updated builds.
|
12 anni fa |
Mr.doob
|
03759e1e40
Object3D now dispatching added/removed events when object is removed from it's parent. CSS3D can nore auto-remove DOM elements. See #3575.
|
12 anni fa |
Mr.doob
|
dbcc13bfa1
Improved line intersection example.
|
12 anni fa |
Mr.doob
|
8d55e8114e
Updated builds.
|
12 anni fa |
Mr.doob
|
6e96b2418a
Code clean up.
|
12 anni fa |
jotinha
|
4939cc0fa8
fixed declaration of function
|
12 anni fa |
jotinha
|
2665e62aae
Added intersectsBox method to Frustum
|
12 anni fa |
Mr.doob
|
cd209ca540
WebGLRenderer3: Using geometry id + material id as hash.
|
12 anni fa |
Mr.doob
|
15899ccead
Updated builds.
|
12 anni fa |
Mr.doob
|
3ae91feff3
Fixed example still using .setY()
|
12 anni fa |
Mr.doob
|
e65bec241c
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.
|
12 anni fa |
Mr.doob
|
e0cac36f86
Removed now unused defaultEulerOrder.
|
12 anni fa |
Mr.doob
|
72f94e88dd
Reverted to uint vased ids. Added uuid property.
|
12 anni fa |
stephomi
|
e9a07c9e38
Add a simple test for ray-segment intersection.
|
12 anni fa |
stephomi
|
575dbe852e
Support for ray-line picking with scale matrix + polish few stuffs.
|
12 anni fa |
stephomi
|
e646663c0c
Support for THREE.LinePieces raypicking.
|
12 anni fa |
stephomi
|
84da87ab46
Add test example with interactive lines.
|
12 anni fa |
stephomi
|
95d8c32c56
Merge branch 'dev' of https://github.com/stephomi/three.js into dev
|
12 anni fa |
Stéphane
|
f713c12885
A ray can now compute its minimal distance to a segment
|
12 anni fa |
Stéphane
|
16328ad2cd
A ray can now compute its minimal distance to a segment
|
12 anni fa |
Stéphane
|
ec69825108
The raycaster can now pick lines... given a 3D precision threshold.
|
12 anni fa |
Mr.doob
|
7a55265666
MaterialExporter: Don't export vertexColors: 0.
|
12 anni fa |
Mr.doob
|
ea7d4401f0
Updated builds.
|
12 anni fa |