alteredq
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bae0a2e06b
Synced with mrdoob's branch.
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Mr.doob
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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alteredq
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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Mr.doob
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fb4935d35b
Trying to avoid merge conflicts :S
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Mr.doob
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f30216ff8e
Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer.
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alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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alteredq
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9d2aaf4e4c
Synced with mrdoob's branch.
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%!s(int64=15) %!d(string=hai) anos |
Mr.doob
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daf2700ccb
* Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/
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alteredq
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8e31bbb165
Synced with mrdoob's branch.
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alteredq
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b150a74755
Synced with mrdoob's branch.
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alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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Mr.doob
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5b1a64e747
* Matrix4.makeOrtho() fixed
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Mr.doob
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7eacf2ae0e
* Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom`
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alteredq
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45f7464793
Synced with mrdoob's branch.
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Mr.doob
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a0e9935a0f
* Minor change to `SVGRenderer`
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Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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alteredq
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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alteredq
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277d117b3d
Refactored multimaterials to also work with non-textured models composed from multiple material groups.
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alteredq
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4a7082165a
Synced with mrdoob's branch.
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alteredq
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2f1bf335c6
Forgot to build single file libraries and bump up version number.
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Mr.doob
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369a8661dc
* WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true
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Mr.doob
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836f1b878f
* CanvasRenderer light per particle and lines
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alteredq
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69d93317c8
Forgot to build single file libraries.
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alteredq
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ce000d482f
Merged remote branch 'upstream/master' (original mrdoob's version)
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alteredq
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dde831bf6f
Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials).
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Mr.doob
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db7003e88a
* `CanvasRenderer` and `SVGRenderer` calculating light only when needed.
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unknown
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60c2354424
Added OBJ -> Three.js converter.
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Mr.doob
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647b4a57b8
* Added `PointLight`
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