Commit History

Autor SHA1 Mensaxe Data
  alteredq bae0a2e06b Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
  Mr.doob fb4935d35b Trying to avoid merge conflicts :S %!s(int64=15) %!d(string=hai) anos
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. %!s(int64=15) %!d(string=hai) anos
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ %!s(int64=15) %!d(string=hai) anos
  alteredq 8e31bbb165 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq b150a74755 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` %!s(int64=15) %!d(string=hai) anos
  alteredq 45f7464793 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. %!s(int64=15) %!d(string=hai) anos
  alteredq 4a7082165a Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 2f1bf335c6 Forgot to build single file libraries and bump up version number. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 369a8661dc * WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true %!s(int64=15) %!d(string=hai) anos
  Mr.doob 836f1b878f * CanvasRenderer light per particle and lines %!s(int64=15) %!d(string=hai) anos
  alteredq 69d93317c8 Forgot to build single file libraries. %!s(int64=15) %!d(string=hai) anos
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) %!s(int64=15) %!d(string=hai) anos
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). %!s(int64=15) %!d(string=hai) anos
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. %!s(int64=15) %!d(string=hai) anos
  unknown 60c2354424 Added OBJ -> Three.js converter. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos