alteredq
|
bc97d632b2
WebGLDeferredRenderer: made directional light more similar to forward renderer.
|
12 年之前 |
alteredq
|
62510731d3
WebGLDeferredRenderer: updated DirectionalLights handling.
|
12 年之前 |
alteredq
|
3bfea50f9b
WebGLDeferredRenderer: specular term behavior closer to forward renderer.
|
12 年之前 |
alteredq
|
f7e1543715
WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes.
|
12 年之前 |
alteredq
|
15eb28e839
WebGLDeferredRenderer: removed normal chunks from color pass shader.
|
12 年之前 |
alteredq
|
e38f9c840a
WebGLDeferredRenderer: add support for skinning.
|
12 年之前 |
alteredq
|
56417d2011
WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer.
|
12 年之前 |
alteredq
|
aff0f9d204
WebGLDeferredRenderer: a bit better emissive color.
|
12 年之前 |
alteredq
|
de059e3333
WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer.
|
12 年之前 |
alteredq
|
189f042445
WebGLDeferredRenderer: renamed multiply => brightness.
|
12 年之前 |
alteredq
|
985ea0b1e3
WebGLDeferredRenderer: simplified emissive pass.
|
12 年之前 |
alteredq
|
62d71401fd
WebGLDeferredRenderer: merged normal and depth passes into a single pass.
|
12 年之前 |
alteredq
|
a8069fe2bd
WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader.
|
12 年之前 |
alteredq
|
b7d916e760
WebGLDeferredRenderer: removed unused unlit shader.
|
12 年之前 |
alteredq
|
f067f784f2
Deferred shading: merged color correction pass into composite one.
|
12 年之前 |
alteredq
|
6b17fd9d6b
Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights.
|
12 年之前 |
alteredq
|
afd65e4e65
Added handling of resizing to DeferredHelper.
|
12 年之前 |
alteredq
|
19df092da9
Moved the rest of deferred pipeline from examples into DeferredHelper.
|
12 年之前 |
alteredq
|
bd42fea8b8
Simplified a bit light pass shader in deferred examples.
|
12 年之前 |
alteredq
|
a938f0feb4
Removed shininess and specular intensity defines from deferred examples.
|
12 年之前 |
alteredq
|
c12109d753
Added specular color and shininess to color G-buffer in deferred shading examples.
|
12 年之前 |
alteredq
|
c0fb64deff
Started to experiment with properties packing in geometry passes in deferred shading.
|
12 年之前 |
alteredq
|
61c9e5f119
Replaced basic shader with custom shader in deferred shading.
|
12 年之前 |
alteredq
|
3be2c266f3
Simplified bumpmap shader for deferred normal pass.
|
12 年之前 |
alteredq
|
5f2ae7a597
Refactored deferred pointlights example to use common code with deferred morphs example.
|
12 年之前 |
alteredq
|
05e363b4a8
Added deferred shading example with morph animation.
|
12 年之前 |