История коммитов

Автор SHA1 Сообщение Дата
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 9 лет назад
  Ben Houston 25f4e61a3e when in PHYSICAL_LIGHTS mode disable multiplying hemispheric and ambient color*intensity products by PI. 10 лет назад
  Ben Houston 15bd5be160 better form for light attention function for physically correct lights. 10 лет назад
  Ben Houston e0657dd8fb adopt convert between power - intensity for SpotLight used by Frostbite 3. 10 лет назад
  Ben Houston 3ef827a8cb use lx rather than full name lux. 10 лет назад
  Ben Houston f718cbd27f name emissive properly - it is emissiveRadiance. 10 лет назад
  Ben Houston 56b3c8ab08 remove PI factor when using lightmaps in PHYSICAL_LIGHTS mode. 10 лет назад
  Ben Houston 6725d218d4 remove punctual light approximation in physical lights. 10 лет назад
  Ben Houston d12c75460b adopt better range of luxs for ambient luminous irradiance. 10 лет назад
  Ben Houston 71734a0c4b add more realistic floor texture. add ambient irradiances based on solar measures. 10 лет назад
  Ben Houston 630f1cabc8 polish physical_light example, slightly yellow light, better params. 10 лет назад
  Ben Houston 709a8a37b8 clean up examples. 10 лет назад
  Ben Houston 08055e6a1a add light.power to docs. 10 лет назад
  Ben Houston 5d86e3a817 add ref for lumens. 10 лет назад
  Ben Houston 23a93d42e9 ensure lambert shading still works. 10 лет назад
  Ben Houston b93ba5ed56 improved physical lights example. 10 лет назад
  Ben Houston bda2b2f831 basic physical lights example. 10 лет назад
  Ben Houston 7557c591b8 better organization of physical lights in glsl. 10 лет назад
  Ben Houston 6a42fa80fe update documentation to make clear the units of the lights intensity*color products. 10 лет назад
  Ben Houston 0abbb037dd implement basic physical lights mode. 10 лет назад
  Mr.doob 13b52bd62b Updated builds. 10 лет назад
  Mr.doob ad2889d0b1 Merge pull request #8253 from tschw/revert7492 10 лет назад
  Mr.doob 871c75b854 Merge pull request #8252 from bhouston/improved_envmap_hdr 10 лет назад
  Mr.doob 7798011a52 Merge pull request #8251 from bhouston/remove_unused_code 10 лет назад
  Mr.doob de5c4a9aa4 Merge pull request #8250 from bhouston/inline_tonemapping 10 лет назад
  Mr.doob 5ab08454ea Merge pull request #8245 from bhouston/premultiplied_alpha_on_materials 10 лет назад
  Ben Houston 92698c4e3f clean up the blurry textures on tonemap example using anisotropic sampling. 10 лет назад
  Ben Houston ececb74910 add option to switch between EffectComposer and direct WebGLRenderer. 10 лет назад
  Ben Houston 0abd337110 add better async loading to webgl_tonemapping 10 лет назад
  Ben Houston e129823889 better defaults for inline tonemapping demo. 10 лет назад