提交歷史

作者 SHA1 備註 提交日期
  Mr.doob be6276e84d UI.TextArea: Handle tabs. 11 年之前
  Mr.doob c7a590b6f9 UI.TextArea: Disable spellcheck. 11 年之前
  Mr.doob f1b5ad6ae1 Updated builds. 11 年之前
  Mr.doob 07a8ba6a14 Editor: More work on ShaderMaterial support. 11 年之前
  Mr.doob 3e3a2490a9 Updated builds. 11 年之前
  Mr.doob 7b63f846b3 CanvasRenderer: Leave context state clean. Fixes #5039. 11 年之前
  Mr.doob 2c4f25af3d Vector*: Simpler negate code. 11 年之前
  Mr.doob b3b0419ff7 Updated builds. 11 年之前
  Mr.doob f0a2a841e1 Merge pull request #4812 from ikerr/refactor_flexible_skinning 11 年之前
  Mr.doob a308fda9ad Updated builds. 11 年之前
  Mr.doob d51b5e8241 Minor code clean up. 11 年之前
  Mr.doob 334288b7f6 Merge pull request #5052 from makc/patch-1 11 年之前
  makc c7c3e501d7 a method to interpolate between two morph targets 11 年之前
  makc 76fd727731 a method to interpolate between two morph targets 11 年之前
  Mr.doob 64976be3a3 Updated builds. 11 年之前
  Mr.doob 089bbcfb7c Merge pull request #5038 from jahting/pnltrixmpl 11 年之前
  Mr.doob 1125122175 Merge pull request #5034 from NVIDIA/optimize-uniform-updates-2 11 年之前
  Mr.doob 242e95108e Merge pull request #5036 from NVIDIA/optimize-uniforms-list 11 年之前
  Juergen Ahting 92e53d1a2d PnlTri.js Rev. 1.4; smaller & faster 11 年之前
  Olli Etuaho a9a3e317f9 Replace uniform.skipUpdate with uniform.needsUpdate 11 年之前
  Olli Etuaho c3ea178492 Only put those uniforms to uniformsList which are in the program 11 年之前
  Ian Kerr 083a42ca20 Updated skinning shader chunks to use the bind matrices. 11 年之前
  Ian Kerr 8437bfb9c6 Merge branch 'dev' into refactor_flexible_skinning 11 年之前
  Olli Etuaho be10e32247 Improve code style in light uniform optimization 11 年之前
  Mr.doob a728c13dd3 Merge pull request #5033 from gero3/patch-27 11 年之前
  Olli Etuaho 715eb8ec8f Refresh light uniforms only when needed 11 年之前
  gero3 c2c20da0ea Remove unused argument 11 年之前
  Mr.doob b6256c577a Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 11 年之前
  Mr.doob 2445531ad6 Updated builds. 11 年之前
  Mr.doob 523f7b9638 Editor: Fixed vertexShaderRow/fragmentShaderRow visibility. 11 年之前