تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Diyou 6c89ee2634 GLTFLoader: Fix regex for Safari detection. (#23305) 3 سال پیش
  Marco Fugaro eadd35e44c Examples: use import maps + polyfill (#23255) 3 سال پیش
  Don McCurdy be2400d717 Material: Replace .format with .alphaWrite (#23166) 3 سال پیش
  Michael Herzog 05fc79cd52 WebGLRenderer: Remove inline sRGB decode. (#23129) 3 سال پیش
  mrdoob e2bdc7590e GLTFLoader: Avoid using ImageBitmap in Safari. (#23086) 3 سال پیش
  Michael Herzog 93e11919b4 Global: Fix more broken links. (#23030) 3 سال پیش
  Manuel Fernández Baños feeac1b1e2 GLTFLoader: Honor morph targets when using lines. (#22771) 3 سال پیش
  Marco Fugaro 24a2509061 GLTFLoader: add parseAsync (#22754) 3 سال پیش
  Mr.doob e962f378a7 Renamed *Tint to *Color. (#22748) 3 سال پیش
  Michael Herzog abeff12f02 MeshPhysicalMaterial: Added sheen textures. (#22687) 3 سال پیش
  Robert Long cd8c225742 LoaderUtils: Add resolveURL(). (#22707) 3 سال پیش
  Michael Herzog ddccc2727b Examples: Added webgl_loader_gltf_sheen. (#22677) 3 سال پیش
  Don McCurdy 9223040247 GLTFLoader: Clean up normalScale workaround. (#22584) 3 سال پیش
  Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 3 سال پیش
  Takahiro aca1c4f450 GLTFLoader: Allow multiple associations (#21737) 4 سال پیش
  Michael Herzog cba9457c1c WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551) 4 سال پیش
  Mr.doob f0583761c5 WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428) 4 سال پیش
  Mr.doob 2a3d87a74b ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424) 4 سال پیش
  WestLangley 4346e81f02 .specularRoughness -> .roughness (#22374) 4 سال پیش
  Michael Herzog 5fc904d551 GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347) 4 سال پیش
  Mr.doob 062822f8f0 MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211) 4 سال پیش
  Mr.doob 6249aaa1b5 MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206) 4 سال پیش
  Takahiro dc5aafee26 Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156) 4 سال پیش
  Don McCurdy 18a9dfe48a WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182) 4 سال پیش
  Don McCurdy f5803c62cc MeshStandardMaterial: Remove .vertexTangents property. (#22146) 4 سال پیش
  Michael Herzog 0a4f02b86a Material: Remove morphTargets and morphNormals properties. (#22169) 4 سال پیش
  Takahiro 361a46cbeb GLTFLoader: Add KHR_materials_volume and KHR_materials_ior extensions support (#22117) 4 سال پیش
  Mr.doob cf079d48a8 GLTFLoader: Return null when failing to load textures (#21977) 4 سال پیش
  Mr.doob 2383c1c0e4 GLTFLoader: Use Texture instead of CanvasTexture for ImageBitmaps (#21976) 4 سال پیش
  Mr.doob 370504b43d GLTFLoader: Set RGBFormat for jpg with no mimeType. (#21892) 4 سال پیش