Commit History

Autor SHA1 Mensaxe Data
  Mr.doob c095191b08 Merge remote branch 'empaempa/master' into experimental %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8019b3b382 Merging with empaempa's branch. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 0198766fed Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property. %!s(int64=14) %!d(string=hai) anos
  alteredq 68f660901d Added new callbacks for assets load tracking also to SceneLoader. %!s(int64=14) %!d(string=hai) anos
  alteredq cb3f2fff7d Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 847276d4a0 Improved Detector.js a bit more. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ce2d6603cb Updated builds. You know, just in case... %!s(int64=14) %!d(string=hai) anos
  Mr.doob 85ecd03787 Merge remote branch 'alteredq/master' into experimental %!s(int64=14) %!d(string=hai) anos
  Mr.doob b05ec5d52d Improved Detector.js %!s(int64=14) %!d(string=hai) anos
  alteredq c50896f249 Updated Loader and SceneLoader to automatically set "material.transparent" flag for materials with opacity < 1. %!s(int64=14) %!d(string=hai) anos
  alteredq fd6da8ebcd Merged with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 697a05766a Tweaked CollisionSystem.collisionNormal definition so minifier doesn't complain. %!s(int64=14) %!d(string=hai) anos
  alteredq 691a5ea3ed Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8b14c04362 Merge remote branch 'empaempa/master' into experimental %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 87a8c1e02c Merged %!s(int64=14) %!d(string=hai) anos
  Bartek Drozdz 8ab742ca2c Added normal to returned collider for mesh collider tests %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 964ae25886 Merge remote branch 'empaempa/master' into experimental %!s(int64=14) %!d(string=hai) anos
  unknown 6e7cc4804f Merge branch 'master' of https://github.com/empaempa/three.js %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger d10df1a509 Added functions for getPosition(), getColumnX(), getColumnY() and getColumnZ() to easier access the different components of the matrix. %!s(int64=14) %!d(string=hai) anos
  Mr.doob c146a02610 Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 46fdde937e Cleaned up comments for easier reading %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 0e2c015a50 Optimized and renamde rotationMatrix => rollMatrix %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 7573456e05 Forgot built file. %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 9e4706567a Merge branch 'master' of https://github.com/alteredq/three.js %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger b0e904eb29 Merge branch 'master' of git://github.com/mrdoob/three.js %!s(int64=14) %!d(string=hai) anos
  Mikael Emtinger 147961f4b5 Added Roll Camera and example %!s(int64=14) %!d(string=hai) anos
  alteredq 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 92d702d95d Added `data` object ( vertices, faces ) to Canvas/SVG/WebGLRenderer to get some render counts from the last render call. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ae327f8ba1 Fixed link in terrain example. (thx joshuali) %!s(int64=14) %!d(string=hai) anos