Michael Herzog
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c13299f01b
WebGLRenderer: Add support for `WEBGL_render_shared_exponent`. (#27992)
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1 year ago |
Michael Herzog
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1f7eed808c
WebGLRenderer: Enable stencil with transmission. (#27921)
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1 year ago |
Michael Herzog
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07ec4e8e1f
WebGLRenderer: Remove WebGL 1 support. (#27836)
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1 year ago |
Michael Herzog
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d5a0288e93
WebGLTextures: More flexible image dimensions computation. (#27810)
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1 year ago |
Cody Bennett
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066664a407
RenderTarget: add count option for MRT (#26427)
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1 year ago |
Jure Ratkovic
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85e5ddaa02
Add support for RG_INTEGER format in WebGLTextures.getInternalFormat (#27688)
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1 year ago |
susiwen8
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86a94fd75b
WebGLRenderer: Remove unnecessary `__hasExternalTextures` check. (#27684)
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1 year ago |
Michael Herzog
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b909af7c05
Source: Add `dataReady` flag. (#27649)
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1 year ago |
Michael Herzog
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4a738620a3
WebGLTextures: Add filter check for float textures. (#27460)
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1 year ago |
Michael Herzog
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4ec856045e
WebGLTextures: Directly evaluate `capabilities`. (#27340)
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1 year ago |
Sergey Makovkin
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147fbd5570
bugfix: ETC1 is not supported with compressedTexSubImage2D() according to WEBGL_compressed_texture_etc1 extension (#27162)
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1 year ago |
Michael Herzog
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b17a561c93
WebGLTextures: Increase default precision for depth buffers with WebGL 2. (#26764)
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1 year ago |
Don McCurdy
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24ccd56fcb
WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644)
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2 years ago |
Don McCurdy
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a645ee18fb
KTX2Loader: Add support for Display P3 and Linear Display P3 (#26621)
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2 years ago |
Michael Herzog
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6c62b9c885
VideoTexture: Restore inline sRGB decode. (#26521)
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2 years ago |
Sergey Makovkin
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a3c4192845
WebGLRenderer: Fix setRenderTarget()'s activeMipmapLevel (#26347)
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2 years ago |
Renaud Rohlinger
|
9e580acef6
Update WebGLTextures.js (#26450)
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2 years ago |
Renaud Rohlinger
|
6f45d89648
DepthTexture: Support texture depth comparison (#25958)
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2 years ago |
Don McCurdy
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88c95377c1
Texture+WebGLRenderTarget: Replace .encoding with .colorSpace (#25771)
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2 years ago |
Don McCurdy
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62346085ed
Remove inline sRGB decode of video textures (#25752)
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2 years ago |
hybridherbst
|
f9403dcd2a
WebGLTextures: Only use anistropic filtering with certain `minFilter`/`magFilter` combinations. (#25068)
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2 years ago |
mrdoob
|
43b384ae88
Update WebGLTextures.js
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2 years ago |
Renaud Rohlinger
|
7b39286b91
Add THREE.CompressedArrayTexture (#24745)
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2 years ago |
Clemens Sielaff
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eec492db99
WebGLTextures: Fix warning when using 3D Textures. (#24753)
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2 years ago |
Sergey Linev
|
1fd70895db
Test navigator before using it in `WebGLTextures` (#24717)
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2 years ago |
Mr.doob
|
bcdc5c5432
WebGLTextures: Fixed isXRRenderTarget check.
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2 years ago |
Rik Cabanier
|
9e368306fe
Force linear encoding for WebXR render targets (#24698)
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2 years ago |
Michael Herzog
|
747670875b
Revert "WebGLTextures: Fix multisampled rendering for non-Quest VR browsers. (#24689)" (#24696)
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2 years ago |
Rik Cabanier
|
cf88d022d5
WebGLTextures: Fix multisampled rendering for non-Quest VR browsers. (#24689)
|
2 years ago |
Scott Nagy
|
fa6899ae48
Minimize glActiveTexture calls (#24492)
|
3 years ago |