Mr.doob
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be5a27198c
Renamed Ray::intersectArray to Ray::intersectObjects.
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il y a 14 ans |
Mr.doob
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71d3e32af6
Abstracted Ray::intersectScene into Ray::intersectArray.
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il y a 14 ans |
Mr.doob
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5742cceefd
Ray: Added support for object.flipSided and object.doubleSided properties.
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il y a 14 ans |
Mr.doob
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33610b4a11
Adapted Projector and CanvasRended to use camera.matrixWorldInverse.
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il y a 14 ans |
Mr.doob
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c7aa2ab3d1
Object3D::localMatrix ⟶ Object3D::matrix
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il y a 14 ans |
Mr.doob
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e7e47b1f88
More reformating and clean up.
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il y a 14 ans |
Mr.doob
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27dc056af4
Minor refactoring and clean up.
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il y a 14 ans |
Mr.doob
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30a3d14c2d
Object3D::rotationMatrix ⟶ Object3D::matrixRotation
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il y a 14 ans |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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il y a 14 ans |
Mr.doob
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59304d8a6e
Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3
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il y a 14 ans |
Mr.doob
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0f2badfdd1
Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4`
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il y a 14 ans |
Mr.doob
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b913baa6f0
Code clean up and minor optimisations.
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il y a 14 ans |
Mr.doob
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8d198002d1
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
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il y a 15 ans |
Mr.doob
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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il y a 15 ans |
Mr.doob
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b57169bc84
Projector.unprojectVector() apparently working
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il y a 15 ans |