Historique des commits

Auteur SHA1 Message Date
  Mr.doob be5a27198c Renamed Ray::intersectArray to Ray::intersectObjects. il y a 14 ans
  Mr.doob 71d3e32af6 Abstracted Ray::intersectScene into Ray::intersectArray. il y a 14 ans
  Mr.doob 5742cceefd Ray: Added support for object.flipSided and object.doubleSided properties. il y a 14 ans
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. il y a 14 ans
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix il y a 14 ans
  Mr.doob e7e47b1f88 More reformating and clean up. il y a 14 ans
  Mr.doob 27dc056af4 Minor refactoring and clean up. il y a 14 ans
  Mr.doob 30a3d14c2d Object3D::rotationMatrix ⟶ Object3D::matrixRotation il y a 14 ans
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. il y a 14 ans
  Mr.doob 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 il y a 14 ans
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` il y a 14 ans
  Mr.doob b913baa6f0 Code clean up and minor optimisations. il y a 14 ans
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail il y a 15 ans
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. il y a 15 ans
  Mr.doob b57169bc84 Projector.unprojectVector() apparently working il y a 15 ans