Mr.doob
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c543ba6540
GeometryUtils.applyMatrix -> Geometry.applyMatrix
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14 years ago |
alteredq
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93468b0094
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
Mr.doob
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d3a5649759
Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
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14 years ago |
alteredq
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fe83a3f052
Rebuilt libs.
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14 years ago |
alteredq
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8c326a222f
Moved depth buffer writing control from renderer into material.
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14 years ago |
Mr.doob
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4a32148058
Added 'openEnded' parameter to `CylinderGeometry`.
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14 years ago |
Mr.doob
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93e446e805
More useful UVs for Cylinder caps.
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14 years ago |
Mr.doob
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6141390dab
Simplified `CylinderGeometry` params.
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14 years ago |
Mr.doob
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f849f34b1e
Redid `CylinderGeometry`.
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14 years ago |
Mr.doob
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cc7956b2c3
`window` > `self` so the lib is workers ready. (thanks @jsermeno)
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14 years ago |
Mr.doob
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322b9f9d87
Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels.
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14 years ago |
Mr.doob
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51368ca6d6
REVISION ++
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14 years ago |
Mr.doob
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94b7418f60
Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer).
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14 years ago |
alteredq
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22e842347c
Fixed class hierarchy for BinaryLoader and UTF8Loader.
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14 years ago |
alteredq
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2603ccf424
Applied specular highlights fix from @evanw also to Phong shader.
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14 years ago |
Mr.doob
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d93c91e0d1
Updated builds.
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14 years ago |
alteredq
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797530e4f7
Moved 2d filter shaders from ShaderUtils to ShaderExtras.
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14 years ago |
alteredq
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10e12a8305
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
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14 years ago |
alteredq
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3a5d02cc39
Added vignette shader / effect. Updated postprocessing example.
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14 years ago |
alteredq
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093bbb1cb9
Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets.
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14 years ago |
alteredq
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32f0f884bd
Added sepia shader / effect.
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14 years ago |
alteredq
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173a2c56c1
Rebuilt libs.
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14 years ago |
Mr.doob
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f2fb6c3982
For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master.
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14 years ago |
Mr.doob
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a59647d63d
Ray.js: We don't want dot == 0 either.
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14 years ago |
Mr.doob
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7fd7c2dff5
Merging with @alteredq's dev.
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14 years ago |
Mr.doob
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ee80c958a1
TorusGeometry: Proper vertex and face normal calculation.
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14 years ago |
alteredq
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c68701c860
Added vertex normals to CylinderGeometry.
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14 years ago |
alteredq
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fb6d579d35
Merged zz85's experimental branch.
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14 years ago |
zz85
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13b486b4cd
Update builds
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14 years ago |
zz85
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92cb10ea7f
Extrude Geometry UV mapping WIP1
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14 years ago |