Commit History

Author SHA1 Message Date
  Mr.doob c543ba6540 GeometryUtils.applyMatrix -> Geometry.applyMatrix 14 years ago
  alteredq 93468b0094 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 years ago
  Mr.doob d3a5649759 Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/ 14 years ago
  alteredq fe83a3f052 Rebuilt libs. 14 years ago
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. 14 years ago
  Mr.doob 4a32148058 Added 'openEnded' parameter to `CylinderGeometry`. 14 years ago
  Mr.doob 93e446e805 More useful UVs for Cylinder caps. 14 years ago
  Mr.doob 6141390dab Simplified `CylinderGeometry` params. 14 years ago
  Mr.doob f849f34b1e Redid `CylinderGeometry`. 14 years ago
  Mr.doob cc7956b2c3 `window` > `self` so the lib is workers ready. (thanks @jsermeno) 14 years ago
  Mr.doob 322b9f9d87 Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels. 14 years ago
  Mr.doob 51368ca6d6 REVISION ++ 14 years ago
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 years ago
  alteredq 22e842347c Fixed class hierarchy for BinaryLoader and UTF8Loader. 14 years ago
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 years ago
  Mr.doob d93c91e0d1 Updated builds. 14 years ago
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 years ago
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 years ago
  alteredq 3a5d02cc39 Added vignette shader / effect. Updated postprocessing example. 14 years ago
  alteredq 093bbb1cb9 Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets. 14 years ago
  alteredq 32f0f884bd Added sepia shader / effect. 14 years ago
  alteredq 173a2c56c1 Rebuilt libs. 14 years ago
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 years ago
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 years ago
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 years ago
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. 14 years ago
  alteredq c68701c860 Added vertex normals to CylinderGeometry. 14 years ago
  alteredq fb6d579d35 Merged zz85's experimental branch. 14 years ago
  zz85 13b486b4cd Update builds 14 years ago
  zz85 92cb10ea7f Extrude Geometry UV mapping WIP1 14 years ago