История коммитов

Автор SHA1 Сообщение Дата
  Takahiro c75213d59b Recover and clean up WebGLDeferredRenderer (#9772) 8 лет назад
  Mr.doob 43f1e3de9b Removed WebGLDeferredRenderer. See #7095. 10 лет назад
  Mr.doob 85c3921fed WebGLDeferredRenderer fixes. 10 лет назад
  gero3 923256459e fixed files to codestyle 10 лет назад
  brason b0f0c3bd1a Remove unnecessary semicolons 10 лет назад
  Mr.doob 14a98f9259 Renderer no longer take window.devicePixelRatio by default. Added .getPixelRatio() and .setPixelRatio(). See #5627. 10 лет назад
  Mr.doob d09baac936 Removed devicePixelRatio from renderers parameters (for simplicity). 10 лет назад
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 лет назад
  Charlotte Gore c8109aff1a Passing devicePixelRatio parameter on. 11 лет назад
  Charlotte Gore 6beea8cb73 Fixed deferred renderer for retina displays 11 лет назад
  Mr.doob 9b6604a718 Merge remote-tracking branch 'rmx/r62+rmx' into dev 11 лет назад
  Mr.doob b1f827c87d WebGLDeferredRenderer: Removed call to deprecated method. 11 лет назад
  Mr.doob 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 лет назад
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 лет назад
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 лет назад
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad 12 лет назад
  Mr.doob 028a98ea63 WebGLDeferredRenderer: Removed global camera dependency. Fixes #3120 and #3433. 12 лет назад
  Mr.doob c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. 12 лет назад
  Mr.doob ea3ce8c940 Finished object.properties to object.userData renaming. 12 лет назад
  Mr.doob 245376f6dd Replaced the remaining Matrix4.rotateAxis. 12 лет назад
  Ben Houston 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 лет назад
  Mr.doob ec8dc3e3f3 Merged with alteredq branch 12 лет назад
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 лет назад
  alteredq 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 лет назад
  alteredq b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 лет назад
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 лет назад
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 лет назад
  alteredq 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. 12 лет назад
  alteredq e95c6e3dab WebGLDeferredRenderer: more area lights shader optimizations. 12 лет назад
  alteredq 83136c5dad WebGLDeferredRenderer: optimized area lights computation. 12 лет назад