Commit History

Author SHA1 Message Date
  alteredq c8c08db33e Updated builds. 13 years ago
  alteredq cd5e0fd176 Fixed skinned normals. 13 years ago
  alteredq 9cc7b75a89 Merge remote-tracking branch 'remotes/mrdoob/dev' into unflip 13 years ago
  alteredq 38f3ac1395 Fixed broken material pre-initialization without object argument. 13 years ago
  Mr.doob cc03328409 Updated builds. 13 years ago
  Mr.doob 2a1aa0c8bc Merging with alteredq's branch. 13 years ago
  alteredq fbf28ffe46 Updated builds. 13 years ago
  sole 6f5895b164 Make Projector's projectGraph function private as it's only used internally by the public projectScene method 13 years ago
  alteredq 19c228dafb Added support for standard derivates. 13 years ago
  alteredq 9a82495f1b Added support for anisotropic texture filtering and corresponding example. 13 years ago
  alteredq ea4b13aed2 Added "iv" uniform type for passing integer arrays interpreted as ivec3. 13 years ago
  alteredq 4eedc69fa7 Added "iv1" uniform type for passing integer arrays. 13 years ago
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 years ago
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 years ago
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 years ago
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 years ago
  alteredq bf274b09f9 Added GPU-specific warning when trying to use too many bones. 13 years ago
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. 13 years ago
  alteredq 525ce679af Added shadow receiving for SkinnedMeshes. 13 years ago
  alteredq 80bc18fba6 Added shadow casting for SkinnedMeshes. 13 years ago
  alteredq d82d0df724 Added normals skinning to Phong and Lambert shaders. 13 years ago
  alteredq 46134f6fd9 Merge remote-tracking branch 'remotes/zz85/master' into unflip 13 years ago
  alteredq bb66b3fbd9 Refactored GL extension initialization in WebGLRenderer. 13 years ago
  alteredq a2ca7ab989 Added computeTangents to BufferGeometry. 13 years ago
  alteredq 01c31ae972 Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader. 13 years ago
  alteredq 15a3f8e92b Added computeVertexNormals to BufferGeometry. 13 years ago
  alteredq 34a42e2632 Fixed BufferGeometry sharing for large multi-chunk geometries. 13 years ago
  alteredq 13608078b6 Moved computeBoundingSphere and computeBoundingBox from CTMLoader into BufferGeometry. 13 years ago
  alteredq c33d345415 Merged branch 'dev' into unflip 13 years ago
  alteredq 098d3edab8 Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array. 13 years ago