Commit History

Автор SHA1 Съобщение Дата
  alteredq cbad8416a4 WebGLDeferredRenderer: fixed crashing on infinite distance PointLights. преди 12 години
  alteredq 82bbe89003 WebGLDeferredRenderer: adopted texture repeat/offset priority rules from WebGLRenderer. преди 12 години
  alteredq 3b5d1719b2 WebGLDeferredRenderer: flipped light proxies faces orientation and depth test. преди 12 години
  alteredq a1c6656b0a WebGLDeferredRenderer: added stencil culling of background pixels. преди 12 години
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. преди 12 години
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. преди 12 години
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. преди 12 години
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. преди 12 години
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. преди 12 години
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. преди 12 години
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. преди 12 години
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. преди 12 години
  alteredq e13a1aea67 WebGLDeferredRenderer: updating scenegraph just once per frame. преди 12 години
  alteredq defff278b9 Made WebGLDeferredRenderer self-standing. преди 12 години
  alteredq 15c5183f64 Moved WebGLDeferredRenderer to examples/js/renderers преди 12 години