Commit History

Auteur SHA1 Bericht Datum
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 jaren geleden
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 13 jaren geleden
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 13 jaren geleden
  Mr.doob feffb88f1e Includes to editor and examples. 13 jaren geleden
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 jaren geleden
  Mr.doob a408841c61 Changed three.js link in examples. 13 jaren geleden
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 jaren geleden
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 jaren geleden
  Mr.doob 632b0f8e0c HTML correctness. 13 jaren geleden
  Mr.doob 562bd2a869 Renamed gpu picking example. 13 jaren geleden