Commit History

作者 SHA1 備註 提交日期
  Antonio González Viegas ce383d9ff1 Update IFCLoader example (#25440) 2 年之前
  Michael Herzog 0345c78e8c BufferGeometry: Overwrite `copy()` in gener (#25536) 2 年之前
  Levi Pesin acb58df604 EXRLoader: Revert the change to `parseInt64` (#25522) 2 年之前
  Ed Preston c7c86e57bf Label Dev Build as 150 (#25532) 2 年之前
  Don McCurdy 0936708173 ColorManagement: Clean up (#25528) 2 年之前
  sunag b4b756539e WebGPURenderer: Fix .autoClear (#25527) 2 年之前
  Levi Pesin 71c70a81b0 Nodes: Rework ShaderNodeElements and make some other refactorings (#25498) 2 年之前
  Akihiro Oyamada 202bbb72cb enable camera view offset in CSS3DRenderer (#25508) 2 年之前
  Mr.doob 0f340f6ac7 Updated builds. 2 年之前
  ycw 8f284f6534 Refine Mesh `raycast` (#25484) 2 年之前
  Don McCurdy 791f845b9f ColorManagement: Add Display P3 transforms (#25520) 2 年之前
  Michael Herzog 1ae6d2d57a Examples: Add webgl_loader_gltf_lights. (#25506) 2 年之前
  Mr.doob 466320102b Updated builds. 2 年之前
  Michael Herzog 182432d339 ShadowMaterial: Add support for logarithmic depth buffer. (#25516) 2 年之前
  Ed Preston b2fdb55fe9 Linting: Update linter to enforce ES 2018 features (#25470) 2 年之前
  linbingquan 742b033212 WebGLRenderer: use ES6 default value for `setSize` (#25486) 2 年之前
  Levi Pesin b08cbcd82d Puppeteer E2E test: Fix Chromium revision (#25511) 2 年之前
  sunag f10a59a68f NodeEditor: Update Flow.js lib and added TreeView to create Node (#25500) 2 年之前
  Don McCurdy 3a83365073 Examples: Fix typo in CSG example (#25507) 2 年之前
  Mr.doob 8f82d06985 E2E: Removed useMacOSARMBinary flag. 2 年之前
  ycw 8670f97427 Box3: preserves emptiness on `getBoundingSphere()` (#25489) 2 年之前
  Levi Pesin 1492601476 Puppeteer E2E test: Switch to Chromium beta channel (#25504) 2 年之前
  Levi Pesin ea36d1a117 Puppeteer E2E test: Fail if all Chromium snaphots are unaccessible (#25503) 2 年之前
  Levi Pesin 6ba91f1d5b Puppeteer E2E test: Set timeout to 15 minutes (#25501) 2 年之前
  Mr.doob e5bf1a843b Updated builds. 2 年之前
  Michael Herzog fa92355fea WebGLRenderer: Restore POT for transmission render target. (#25494) 2 年之前
  mrdoob 9a0ea14aec ShaderChunk: Implemented mipped bicubic transmission texture filtering. (#25483) 2 年之前
  Michael Herzog 31e7b1fc7a Docs: Clean up. (#25496) 2 年之前
  Ed Preston 0a0cd31364 Docs: CompressedTexture and CompressedArrayTexture image property, Unit test Readme. (#25492) 2 年之前
  linbingquan 170323283e Docs: Clean up (#25482) 2 年之前