Commit History

Author SHA1 Message Date
  alteredq cee7205670 Added simple render-to-texture example. 14 years ago
  alteredq b511fdc38b Merged szimek's render-to-texture branch. 14 years ago
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. 14 years ago
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). 14 years ago
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. 14 years ago
  Szymon Nowak 1d706dd789 Basic support for RTT. 14 years ago
  alteredq bc9cf2be75 Fixed scene check bug in allocateLights in WebGLRenderer. 14 years ago
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 14 years ago
  alteredq bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. 14 years ago
  alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program. 14 years ago
  alteredq 548c331519 Added crude lines support to WebGLRenderer. 14 years ago
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. 14 years ago
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. 14 years ago
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 14 years ago
  alteredq ae60091a58 Small refactoring in WebGLRenderer. 14 years ago
  alteredq dad635b64c Merged mrdoob's changes. 14 years ago
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. 14 years ago
  alteredq 06a977384d Synced with mrdoob's branch. 14 years ago
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. 14 years ago
  Szymon Nowak 5c8a089669 Fixed implied globals and added few missing semicolons 14 years ago
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. 14 years ago
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 years ago
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. 14 years ago
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 years ago
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 years ago
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 years ago
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 years ago
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 years ago
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 years ago
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 years ago