alteredq
|
cee7205670
Added simple render-to-texture example.
|
14 years ago |
alteredq
|
b511fdc38b
Merged szimek's render-to-texture branch.
|
14 years ago |
alteredq
|
0f5652390f
Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves.
|
14 years ago |
alteredq
|
fe6008b616
Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example).
|
14 years ago |
Szymon Nowak
|
6294caed07
Added render-to-texture feature to WebGL renderer.
|
14 years ago |
Szymon Nowak
|
1d706dd789
Basic support for RTT.
|
14 years ago |
alteredq
|
bc9cf2be75
Fixed scene check bug in allocateLights in WebGLRenderer.
|
14 years ago |
alteredq
|
e43de3dcf7
Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes.
|
14 years ago |
alteredq
|
bbe2a3bf56
Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this.
|
14 years ago |
alteredq
|
ef9bdf6b77
Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program.
|
14 years ago |
alteredq
|
548c331519
Added crude lines support to WebGLRenderer.
|
14 years ago |
alteredq
|
a8416bc8c1
Fixed implied globals in WebGLRenderer lights rgb init.
|
14 years ago |
alteredq
|
ab360240dc
Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib.
|
14 years ago |
alteredq
|
ecad27eb11
Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more.
|
14 years ago |
alteredq
|
ae60091a58
Small refactoring in WebGLRenderer.
|
14 years ago |
alteredq
|
dad635b64c
Merged mrdoob's changes.
|
14 years ago |
Mr.doob
|
9b755e827f
Added "v2" uniform type to WebGLRenderer.
|
14 years ago |
alteredq
|
06a977384d
Synced with mrdoob's branch.
|
14 years ago |
alteredq
|
6cfcdd1501
Moved MeshPhongMaterial out of ubershader.
|
14 years ago |
Szymon Nowak
|
5c8a089669
Fixed implied globals and added few missing semicolons
|
14 years ago |
alteredq
|
3cabd11849
Moved MeshBasicMaterial out of ubershader.
|
14 years ago |
alteredq
|
0fe464c97a
Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials.
|
14 years ago |
alteredq
|
ecdbb2ef91
Fixed broken uniforms cloning. Fixed broken uqbiquity test.
|
14 years ago |
alteredq
|
1722242ee1
Added cloning of uniforms for MeshShaderMaterial & co.
|
14 years ago |
alteredq
|
fb7788f0c6
Resurrected exponential fog as FogExp2.
|
14 years ago |
alteredq
|
91b9539e02
Synced with mrdoob's branch.
|
14 years ago |
alteredq
|
255c042b1e
Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call.
|
14 years ago |
Mr.doob
|
e46346c9ba
Cleaned up CanvasRenderer/MeshDepthMaterial code.
|
14 years ago |
Mr.doob
|
fbf26158fb
`Fog( color, density )` → `Fog( color, near, far )`
|
14 years ago |
Mr.doob
|
bffdc03cf1
`*.material`→ `*.materials`
|
14 years ago |