История коммитов

Автор SHA1 Сообщение Дата
  Michael Herzog b57c659621 GLTFLoader: Fix color space for specular map. (#23630) 3 лет назад
  Emmett Lalish ab501d3971 GLTF: export same mimetype as import (#23592) 3 лет назад
  Michael Herzog b35bbd5ba6 WebGLRenderer: Add support for morphing colors. (#23523) 3 лет назад
  Takahiro 4e1e29563a GLTFLoader: Allow textures which share the image source (#23420) 3 лет назад
  Mr.doob dfca2bd474 Material: Remove alphaWrite. 3 лет назад
  Diyou 6c89ee2634 GLTFLoader: Fix regex for Safari detection. (#23305) 3 лет назад
  Marco Fugaro eadd35e44c Examples: use import maps + polyfill (#23255) 3 лет назад
  Don McCurdy be2400d717 Material: Replace .format with .alphaWrite (#23166) 3 лет назад
  Michael Herzog 05fc79cd52 WebGLRenderer: Remove inline sRGB decode. (#23129) 3 лет назад
  mrdoob e2bdc7590e GLTFLoader: Avoid using ImageBitmap in Safari. (#23086) 3 лет назад
  Michael Herzog 93e11919b4 Global: Fix more broken links. (#23030) 3 лет назад
  Manuel Fernández Baños feeac1b1e2 GLTFLoader: Honor morph targets when using lines. (#22771) 3 лет назад
  Marco Fugaro 24a2509061 GLTFLoader: add parseAsync (#22754) 3 лет назад
  Mr.doob e962f378a7 Renamed *Tint to *Color. (#22748) 3 лет назад
  Michael Herzog abeff12f02 MeshPhysicalMaterial: Added sheen textures. (#22687) 3 лет назад
  Robert Long cd8c225742 LoaderUtils: Add resolveURL(). (#22707) 3 лет назад
  Michael Herzog ddccc2727b Examples: Added webgl_loader_gltf_sheen. (#22677) 3 лет назад
  Don McCurdy 9223040247 GLTFLoader: Clean up normalScale workaround. (#22584) 3 лет назад
  Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 3 лет назад
  Takahiro aca1c4f450 GLTFLoader: Allow multiple associations (#21737) 3 лет назад
  Michael Herzog cba9457c1c WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551) 3 лет назад
  Mr.doob f0583761c5 WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428) 4 лет назад
  Mr.doob 2a3d87a74b ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424) 4 лет назад
  WestLangley 4346e81f02 .specularRoughness -> .roughness (#22374) 4 лет назад
  Michael Herzog 5fc904d551 GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347) 4 лет назад
  Mr.doob 062822f8f0 MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211) 4 лет назад
  Mr.doob 6249aaa1b5 MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206) 4 лет назад
  Takahiro dc5aafee26 Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156) 4 лет назад
  Don McCurdy 18a9dfe48a WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182) 4 лет назад
  Don McCurdy f5803c62cc MeshStandardMaterial: Remove .vertexTangents property. (#22146) 4 лет назад