Michael Herzog
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b57c659621
GLTFLoader: Fix color space for specular map. (#23630)
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3 лет назад |
Emmett Lalish
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ab501d3971
GLTF: export same mimetype as import (#23592)
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3 лет назад |
Michael Herzog
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b35bbd5ba6
WebGLRenderer: Add support for morphing colors. (#23523)
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3 лет назад |
Takahiro
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4e1e29563a
GLTFLoader: Allow textures which share the image source (#23420)
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3 лет назад |
Mr.doob
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dfca2bd474
Material: Remove alphaWrite.
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3 лет назад |
Diyou
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6c89ee2634
GLTFLoader: Fix regex for Safari detection. (#23305)
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3 лет назад |
Marco Fugaro
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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3 лет назад |
Don McCurdy
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be2400d717
Material: Replace .format with .alphaWrite (#23166)
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3 лет назад |
Michael Herzog
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05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
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3 лет назад |
mrdoob
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e2bdc7590e
GLTFLoader: Avoid using ImageBitmap in Safari. (#23086)
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3 лет назад |
Michael Herzog
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93e11919b4
Global: Fix more broken links. (#23030)
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3 лет назад |
Manuel Fernández Baños
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feeac1b1e2
GLTFLoader: Honor morph targets when using lines. (#22771)
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3 лет назад |
Marco Fugaro
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24a2509061
GLTFLoader: add parseAsync (#22754)
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3 лет назад |
Mr.doob
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e962f378a7
Renamed *Tint to *Color. (#22748)
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3 лет назад |
Michael Herzog
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abeff12f02
MeshPhysicalMaterial: Added sheen textures. (#22687)
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3 лет назад |
Robert Long
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cd8c225742
LoaderUtils: Add resolveURL(). (#22707)
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3 лет назад |
Michael Herzog
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ddccc2727b
Examples: Added webgl_loader_gltf_sheen. (#22677)
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3 лет назад |
Don McCurdy
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9223040247
GLTFLoader: Clean up normalScale workaround. (#22584)
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3 лет назад |
Tim R
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def04db83b
Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583)
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3 лет назад |
Takahiro
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aca1c4f450
GLTFLoader: Allow multiple associations (#21737)
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3 лет назад |
Michael Herzog
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cba9457c1c
WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551)
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3 лет назад |
Mr.doob
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f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
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4 лет назад |
Mr.doob
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2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
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4 лет назад |
WestLangley
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4346e81f02
.specularRoughness -> .roughness (#22374)
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4 лет назад |
Michael Herzog
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5fc904d551
GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347)
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4 лет назад |
Mr.doob
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062822f8f0
MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211)
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4 лет назад |
Mr.doob
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6249aaa1b5
MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206)
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4 лет назад |
Takahiro
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dc5aafee26
Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156)
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4 лет назад |
Don McCurdy
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18a9dfe48a
WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182)
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4 лет назад |
Don McCurdy
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f5803c62cc
MeshStandardMaterial: Remove .vertexTangents property. (#22146)
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4 лет назад |