Mr.doob
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d1cc46ffba
Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |
Mr.doob
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59afe1a3f0
Moved Vector3's __q1 to Vector3. Updated includes list. See #2920.
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12 years ago |
WestLangley
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9e87d44f0d
Added Vector3.applyEuler() and Vector3.applyAxisAngle
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12 years ago |
Mr.doob
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24036c9b25
Added deprecated messages to avoid silent errors when using renamed methods. See #2883.
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12 years ago |
Mr.doob
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a851b6b645
Removed debugger bits.
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12 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 years ago |
Mr.doob
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127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 years ago |
Mr.doob
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189148edf7
Some space/tabs clean up.
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12 years ago |
Ben Houston
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dafc56fd84
use switch statements in Vector2/3/4.getComponents()/setComponents() based on it being 5-10x faster than index-to-name based on benchmark_vector3components.html
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12 years ago |
Ben Houston
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a963e2dc38
remove lazy-conditions.
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12 years ago |
Ben Houston
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a1ac92dbb2
Merge branch 'vector-index-accessors' into dev
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12 years ago |
Ben Houston
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2613df2088
inline Vector2/3/4/Quaternion.length()/lengthSq() and optimize Vector2/3/4.setLength() with unit test coverage.
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12 years ago |
Ben Houston
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d23fc1b8cb
Three.js style formatting.
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12 years ago |
Ben Houston
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8c519c85a6
Vector2/3/4 setComponent, getComponent accessors (more efficient this time.)
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12 years ago |
Ben Houston
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d821397c16
fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives.
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12 years ago |