Mr.doob
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d1cc46ffba
Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f.
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12 жил өмнө |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 жил өмнө |
Mr.doob
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35a6c97235
Merge remote-tracking branch 'arodic/lineBufferGeometry' into dev
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12 жил өмнө |
Ben Adams
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bc94173866
Exposed more supports tests
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12 жил өмнө |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 жил өмнө |
Aki
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f53b27533f
Added support for THREE.Lines as bufferGeometry
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12 жил өмнө |
Ben Houston
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6f72a001c2
Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly.
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12 жил өмнө |
Mr.doob
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b93b0d6960
WebGLRenderer: Check geometry type and avoid breakage when undefined.
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12 жил өмнө |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 жил өмнө |
Mr.doob
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99c7692167
Merge branch 'vectormultiplymatrix' into dev
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12 жил өмнө |
Mr.doob
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127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 жил өмнө |
alteredq
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3fa6cd47db
Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab).
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12 жил өмнө |
Mr.doob
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d3acf159b4
renderer.devicePixelRatio is now a public property. Fixed SpritePlugin.
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12 жил өмнө |
Mr.doob
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2feae0ee05
Added devicePixelRatio to CanvasRenderer and WebGLRenderer.
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12 жил өмнө |
Mr.doob
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0fd5a5ce24
Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8.
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12 жил өмнө |
Mr.doob
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fdb737d078
Sending target in the deallocate event.
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12 жил өмнө |
alteredq
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f7e1543715
WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes.
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12 жил өмнө |
Mr.doob
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3f29e1a912
Added .deallocate() to RenderTarget.
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12 жил өмнө |
alteredq
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9d0dfbc566
Quick fix to make Editor and examples using BufferGeometry working again after EventTarget changes.
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12 жил өмнө |
Mr.doob
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2b4d13ea44
Added deallocate() to Material.
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12 жил өмнө |
Mr.doob
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238831ea91
Commented out now unused code in WebGLRenderer and added webgl flag to Geometry.
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12 жил өмнө |
Mr.doob
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b81e23e898
Event system implementation for deallocating geometries and textures.
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12 жил өмнө |
alteredq
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6670e6ad47
WebGLRenderer: added clamping of user specified precision to maximum available.
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12 жил өмнө |
alteredq
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81ac4ae6de
WebGLRenderer: only nulling colors for disabled / removed lights.
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12 жил өмнө |
alteredq
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7af978c4af
Merged @MiiBond's shadow map bilinear filtering.
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12 жил өмнө |
Mr.doob
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c1f9ef832e
Replaced THREE.UV with THREE.Vector2.
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12 жил өмнө |
MiiBond
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0c899e055f
Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
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12 жил өмнө |
alteredq
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f067f784f2
Deferred shading: merged color correction pass into composite one.
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12 жил өмнө |
alteredq
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1dec0df63f
More garbage collection friendly particle sorting in WebGLRendering.
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12 жил өмнө |
alteredq
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f1a1f23bf9
Fixed _vector3 type in WebGLRenderer (thanks to @WestLangley).
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12 жил өмнө |