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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Mr.doob d1cc46ffba Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f. 12 жил өмнө
  Mr.doob bb873d16d6 Added Vector3.projectPoint() as suggested in #2921. 12 жил өмнө
  Mr.doob 35a6c97235 Merge remote-tracking branch 'arodic/lineBufferGeometry' into dev 12 жил өмнө
  Ben Adams bc94173866 Exposed more supports tests 12 жил өмнө
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 жил өмнө
  Aki f53b27533f Added support for THREE.Lines as bufferGeometry 12 жил өмнө
  Ben Houston 6f72a001c2 Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly. 12 жил өмнө
  Mr.doob b93b0d6960 WebGLRenderer: Check geometry type and avoid breakage when undefined. 12 жил өмнө
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 жил өмнө
  Mr.doob 99c7692167 Merge branch 'vectormultiplymatrix' into dev 12 жил өмнө
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 жил өмнө
  alteredq 3fa6cd47db Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab). 12 жил өмнө
  Mr.doob d3acf159b4 renderer.devicePixelRatio is now a public property. Fixed SpritePlugin. 12 жил өмнө
  Mr.doob 2feae0ee05 Added devicePixelRatio to CanvasRenderer and WebGLRenderer. 12 жил өмнө
  Mr.doob 0fd5a5ce24 Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8. 12 жил өмнө
  Mr.doob fdb737d078 Sending target in the deallocate event. 12 жил өмнө
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 жил өмнө
  Mr.doob 3f29e1a912 Added .deallocate() to RenderTarget. 12 жил өмнө
  alteredq 9d0dfbc566 Quick fix to make Editor and examples using BufferGeometry working again after EventTarget changes. 12 жил өмнө
  Mr.doob 2b4d13ea44 Added deallocate() to Material. 12 жил өмнө
  Mr.doob 238831ea91 Commented out now unused code in WebGLRenderer and added webgl flag to Geometry. 12 жил өмнө
  Mr.doob b81e23e898 Event system implementation for deallocating geometries and textures. 12 жил өмнө
  alteredq 6670e6ad47 WebGLRenderer: added clamping of user specified precision to maximum available. 12 жил өмнө
  alteredq 81ac4ae6de WebGLRenderer: only nulling colors for disabled / removed lights. 12 жил өмнө
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 жил өмнө
  Mr.doob c1f9ef832e Replaced THREE.UV with THREE.Vector2. 12 жил өмнө
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 жил өмнө
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 жил өмнө
  alteredq 1dec0df63f More garbage collection friendly particle sorting in WebGLRendering. 12 жил өмнө
  alteredq f1a1f23bf9 Fixed _vector3 type in WebGLRenderer (thanks to @WestLangley). 12 жил өмнө