تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 سال پیش
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 سال پیش
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 سال پیش
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 سال پیش
  Ben Houston 04ce05d49c unifying shader names. 11 سال پیش
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 سال پیش
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 12 سال پیش
  alteredq 20b93e3fff Fixed HemisphereLight shading. 12 سال پیش
  alteredq e08818649e Added handling of HemisphereLight and shadow maps to terrain shader. 13 سال پیش
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 سال پیش
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 سال پیش
  alteredq 51f45e8bde Added clamping to specular term. 13 سال پیش
  alteredq 852738580e Added dynamic terrain example. 13 سال پیش