zz85
|
d77daf0593
Cleanup SubdivisionModifier a little
|
13 years ago |
Joshua Koo
|
fd3dcc25c2
Boundary edges handling for SubD
|
13 years ago |
Mr.doob
|
cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
|
13 years ago |
barnabygunning
|
4c92b9d0e0
changed material to materialIndex in function f4()
|
13 years ago |
zz85
|
04a9ee5a1c
dont need clone()
|
13 years ago |
Mr.doob
|
5ba7abc69b
Deprecated THREE.Vertex.
|
13 years ago |
Mr.doob
|
ded6c16ad3
Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703.
|
13 years ago |
zz85
|
8fa432f156
skip calculating UVs if supportUVs are not enabled in SubD
|
13 years ago |
zz85
|
ca63fd7555
making SubD code a little more readable. problems with UVs seems fixed. only the LatheGeometry subdivision example fails. other geometry seems to be working ok.
|
13 years ago |
zz85
|
5396cb10ae
prevents SubdivisionModifier from throwing errors for geometries with 0 UVs
|
13 years ago |
zz85
|
4b0b1fa214
Do not merge yet.
|
13 years ago |
zz85
|
784f5862ee
adding add/getUV() in Subdivision to facilitate debugging...
|
13 years ago |
zz85
|
c5949b8c3c
attempting to fix UVs in SubdivisionsModifier
|
13 years ago |
Mr.doob
|
a7c804b817
Updated builds.
|
14 years ago |
zz85
|
e17dc71d5b
Added ScaleGeometry and added Monkey Head + more geometries to examples
|
14 years ago |
zz85
|
522fa70a22
Fixed sharp corners for Subdivision Modifier
|
14 years ago |
zz85
|
7fa0d7b887
Fixed bad vertex magic number
|
14 years ago |
zz85
|
ab944fda0a
Handles subdivision of vertex colors by averaging vertex colors
|
14 years ago |
zz85
|
195a0b31ae
Quick fix for boundary cases in Subdivision. Updated example
|
14 years ago |
zz85
|
98629744d3
option to honor old vertex colors with subdivisionModifier.useOldVertexColors = true
|
14 years ago |
zz85
|
f8df307438
Removed THREE.SubdivisionGeometry. A tiny bit of cleanup
|
14 years ago |
zz85
|
a88848ab1d
Added THREE.SubdivisionModifier. Removed THREE.GeometryUtils.createSubdivision()
|
14 years ago |