Commit History

Author SHA1 Message Date
  Mr.doob dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 years ago
  Mr.doob faa209189f Updated builds. 11 years ago
  Mr.doob 789a84382f ExtrudeGeometry using THREE.Math.sign() 11 years ago
  Mr.doob 6761f3dd0c Updated builds. 11 years ago
  Mr.doob ddd5c500e9 Merge branch 'patch-13' of https://github.com/gero3/three.js into dev 11 years ago
  gero3 0dd97ecc02 Update MeshFaceMaterial.html 11 years ago
  gero3 b86680d323 Update LineDashedMaterial.html 11 years ago
  Juergen Ahting c70a000a18 Fixed a voodoo problem with rounding in ExtrudeGeometry: rewrite of function getBevelVec 11 years ago
  gero3 3d6a98d49c Update MeshBasicMaterial.html 11 years ago
  gero3 2995c3482f Update MeshBasicMaterial.html 11 years ago
  gero3 c0bcd9ea91 Update Material.html 11 years ago
  gero3 36638027f5 Update WebGLRenderer.html 11 years ago
  Mr.doob 211b7bc261 Removed String.trim() shim. 11 years ago
  Mr.doob 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 years ago
  Mr.doob 59456ba323 STLLoader: Code lean up. 11 years ago
  Mr.doob a24155f485 Merge branch 'patch-1' of https://github.com/SkeLLLa/three.js into dev 11 years ago
  Alexander a7f772f670 Fix stl loader in IE 11 years ago
  Mr.doob cadbd5e160 Merge branch 'patch-9' of https://github.com/gero3/three.js into dev 11 years ago
  Mr.doob 4fbb469523 Blender Exporter: Fixed version in README. See #4321. 11 years ago
  gero3 9b6e0cb335 Update WebGLRenderer.html 11 years ago
  gero3 9b5cfe6bf0 Update WebGLRenderer.html 11 years ago
  gero3 a2a82562a6 Update WebGLRenderer.html 11 years ago
  gero3 8a4f141145 Update WebGLRenderer.html 11 years ago
  gero3 68385ceda8 Update WebGLRenderer.html 11 years ago
  gero3 82b4672622 Update WebGLRenderer.html 11 years ago
  gero3 0b0dd7f7bd Update WebGLRenderer.html 11 years ago
  Mr.doob a8abdb1819 Updated builds. 11 years ago
  Mr.doob 30a4eaea88 More perPixel removal. 11 years ago
  Mr.doob 545a6e1011 Updated builds. 11 years ago
  Mr.doob 0a55503176 Removed MeshPhongMaterial.perPixel as per @WestLangley suggestion in #4338. 11 years ago