Historia zmian

Autor SHA1 Wiadomość Data
  alteredq e04c17e0ea WebGLDeferredRenderer: more refactoring of deferred shaders. 12 lat temu
  alteredq 851f7038d3 WebGLDeferredRenderer: back to simpler light terms combine. 12 lat temu
  alteredq 2f0d26ad4e WebGLDeferredRenderer: refactored light shaders. 12 lat temu
  alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 lat temu
  alteredq 0d00644eb6 WebGLDeferredRenderer: refactored directional lights. 12 lat temu
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. 12 lat temu
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. 12 lat temu
  alteredq 7649278955 WebGLDeferredRenderer: closer look to forward renderer. 12 lat temu
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. 12 lat temu
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. 12 lat temu
  alteredq bc97d632b2 WebGLDeferredRenderer: made directional light more similar to forward renderer. 12 lat temu
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. 12 lat temu
  alteredq 3bfea50f9b WebGLDeferredRenderer: specular term behavior closer to forward renderer. 12 lat temu
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 lat temu
  alteredq 15eb28e839 WebGLDeferredRenderer: removed normal chunks from color pass shader. 12 lat temu
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. 12 lat temu
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. 12 lat temu
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. 12 lat temu
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. 12 lat temu
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. 12 lat temu
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. 12 lat temu
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. 12 lat temu
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. 12 lat temu
  alteredq b7d916e760 WebGLDeferredRenderer: removed unused unlit shader. 12 lat temu
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 lat temu
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. 12 lat temu
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. 12 lat temu
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. 12 lat temu
  alteredq bd42fea8b8 Simplified a bit light pass shader in deferred examples. 12 lat temu
  alteredq a938f0feb4 Removed shininess and specular intensity defines from deferred examples. 12 lat temu