Ben Houston
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e2df06e005
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
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12 anos atrás |
Ben Houston
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ceb6671c2f
initial adoption of closures in the math library. all unit tests pass.
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12 anos atrás |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 anos atrás |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 anos atrás |
Mr.doob
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c8e453788d
Faster Box2 and Box3 containsPoint.
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12 anos atrás |
Mr.doob
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51c1c4920c
CanvasRenderer+SVGRenderer: Removed 2D clipping for Face3/Face4 elements as the projector is already taking care of that.
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12 anos atrás |
Ben Houston
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adaa3d042f
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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12 anos atrás |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 anos atrás |
Mr.doob
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ef87a12c9a
Cleaned up Box3.
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12 anos atrás |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 anos atrás |
Mr.doob
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127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 anos atrás |
Ben Houston
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8c2d2e9872
boundingSphere -> getBoundingSphere(), boundingBox -> getBoundingBox() per @mrdoob
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12 anos atrás |
Ben Houston
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2b4373bee2
+Box3.boundingSphere(), Sphere.bounds()->Sphere.boundingBox(), unit tests.
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12 anos atrás |
Ben Houston
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05af1b28ce
implemented Box3.transform, tested. Removed Box3/Box3.scale as it doesn't work in the general case. move tests to tests/math from tests/core to replace move of tested source files.
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12 anos atrás |
Ben Houston
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a48922b97c
adopt @mrdoob's suggested Box2,Box3 constructor (update tests), make Triangle.normal also available as a static (easy consistent normal generation.)
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12 anos atrás |
Ben Houston
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14ad378826
All unit tests pass now for Box2, Box3 and Triangle3. Fix bug in Plane.js caught in Triangle3 unit tests. Replace Raycaster.pointInFace3 with Triangle3.containsPoint, no loss of FPS in examples.
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12 anos atrás |
Ben Houston
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c5d38e8993
add Triangle3, add optionalTargets to Box2,Box3,Plane,Sphere,Ray where possible to reduce GC load, add Triangle3 unit tests.
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12 anos atrás |
Ben Houston
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f3671a9def
remove non-core and trivial geometric primitive fucntions to reduce code bulk.
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12 anos atrás |
Ben Houston
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d821397c16
fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives.
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12 anos atrás |