提交历史

作者 SHA1 备注 提交日期
  Michael Herzog e62a3ae71b Docs: Improved InstancedMesh page. (#22639) 4 年之前
  sunag e57b777078 WebGPU: SkinnedMesh support (#22610) 4 年之前
  sunag e76ffc0945 ShaderNode proxy class (#22612) 4 年之前
  Pim de Wit 29a7c71b16 CSS2DRenderer / CSS3DRenderer: allow usage of existing DOM element (#22635) 4 年之前
  linbingquan 2b97005f2f Examples: Improved webgl_geometry_spline_editor.html (#22616) 4 年之前
  Michael Herzog 6089e18153 USDZExporter: Add support for interleaved data. (#22633) 4 年之前
  linbingquan bc4fe9d418 Examples: Improved render in onWindowResize for webgl_interactive_voxelpainter.html (#22629) 4 年之前
  Don McCurdy 6d41436816 KTX2Loader: Warn when multiple instances in use. (#22621) 4 年之前
  linbingquan c290fd5d49 Examples: Clean up. (#22617) 4 年之前
  linbingquan 3b3e581282 Updated package.json (#22615) 4 年之前
  Mr.doob d9af9952fc r133 (bis) 4 年之前
  Mr.doob 48be61ae42 E2E: Added webgl_morphtargets_face to exception list. 4 年之前
  Michael Herzog 92fadd3546 WebGLRenderer: Fix texture unit allocation. (#22624) 4 年之前
  Rik Cabanier f2f8696dc8 Revert "Add support for the EXT_multisampled_render_to_texture extension and use it for WebXR (#22550)" (#22625) 4 年之前
  Mr.doob b1ede8160b r133 4 年之前
  Mr.doob 2f96075c38 Removed unused screenshot. 4 年之前
  Mr.doob d487cfb729 Examples: Improved webgl_morphtargets_face. 4 年之前
  Mr.doob b66a2660f8 Updated examples builds. 4 年之前
  Mr.doob 871e9506f3 Docs: Clean up. 4 年之前
  Mr.doob a2895bc49e Removed webgl_animation_cloth and webgl_shading_physical examples. 4 年之前
  Don McCurdy 9223040247 GLTFLoader: Clean up normalScale workaround. (#22584) 4 年之前
  sunag 90e2d69e5a NodeMaterial: Three.JS Shader Language (#22603) 4 年之前
  linbingquan 0a5fa7b691 core: Clean up. (#22602) 4 年之前
  linbingquan 9084c5f2fb Editor: Limit the min-width style for `.Panels` and `.Tabs` (#22600) 4 年之前
  linbingquan fac5b5e04b Editor: Fix CRLF problem. (#22601) 4 年之前
  Peiyu f1048891d9 translate curve.html to chinese (#22599) 4 年之前
  Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 4 年之前
  Michael Herzog 65bd56f3bf Editor: Support resizer for script/player panels. (#22593) 4 年之前
  qeeqez 7de6e2976b Restore missing fill-rule (#22511) (#22597) 4 年之前
  sunag 0b3ebf1ad4 Merge pull request #22596 from sunag/dev-fix-usdz 4 年之前