Michael Herzog
|
e62a3ae71b
Docs: Improved InstancedMesh page. (#22639)
|
4 年之前 |
sunag
|
e57b777078
WebGPU: SkinnedMesh support (#22610)
|
4 年之前 |
sunag
|
e76ffc0945
ShaderNode proxy class (#22612)
|
4 年之前 |
Pim de Wit
|
29a7c71b16
CSS2DRenderer / CSS3DRenderer: allow usage of existing DOM element (#22635)
|
4 年之前 |
linbingquan
|
2b97005f2f
Examples: Improved webgl_geometry_spline_editor.html (#22616)
|
4 年之前 |
Michael Herzog
|
6089e18153
USDZExporter: Add support for interleaved data. (#22633)
|
4 年之前 |
linbingquan
|
bc4fe9d418
Examples: Improved render in onWindowResize for webgl_interactive_voxelpainter.html (#22629)
|
4 年之前 |
Don McCurdy
|
6d41436816
KTX2Loader: Warn when multiple instances in use. (#22621)
|
4 年之前 |
linbingquan
|
c290fd5d49
Examples: Clean up. (#22617)
|
4 年之前 |
linbingquan
|
3b3e581282
Updated package.json (#22615)
|
4 年之前 |
Mr.doob
|
d9af9952fc
r133 (bis)
|
4 年之前 |
Mr.doob
|
48be61ae42
E2E: Added webgl_morphtargets_face to exception list.
|
4 年之前 |
Michael Herzog
|
92fadd3546
WebGLRenderer: Fix texture unit allocation. (#22624)
|
4 年之前 |
Rik Cabanier
|
f2f8696dc8
Revert "Add support for the EXT_multisampled_render_to_texture extension and use it for WebXR (#22550)" (#22625)
|
4 年之前 |
Mr.doob
|
b1ede8160b
r133
|
4 年之前 |
Mr.doob
|
2f96075c38
Removed unused screenshot.
|
4 年之前 |
Mr.doob
|
d487cfb729
Examples: Improved webgl_morphtargets_face.
|
4 年之前 |
Mr.doob
|
b66a2660f8
Updated examples builds.
|
4 年之前 |
Mr.doob
|
871e9506f3
Docs: Clean up.
|
4 年之前 |
Mr.doob
|
a2895bc49e
Removed webgl_animation_cloth and webgl_shading_physical examples.
|
4 年之前 |
Don McCurdy
|
9223040247
GLTFLoader: Clean up normalScale workaround. (#22584)
|
4 年之前 |
sunag
|
90e2d69e5a
NodeMaterial: Three.JS Shader Language (#22603)
|
4 年之前 |
linbingquan
|
0a5fa7b691
core: Clean up. (#22602)
|
4 年之前 |
linbingquan
|
9084c5f2fb
Editor: Limit the min-width style for `.Panels` and `.Tabs` (#22600)
|
4 年之前 |
linbingquan
|
fac5b5e04b
Editor: Fix CRLF problem. (#22601)
|
4 年之前 |
Peiyu
|
f1048891d9
translate curve.html to chinese (#22599)
|
4 年之前 |
Tim R
|
def04db83b
Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583)
|
4 年之前 |
Michael Herzog
|
65bd56f3bf
Editor: Support resizer for script/player panels. (#22593)
|
4 年之前 |
qeeqez
|
7de6e2976b
Restore missing fill-rule (#22511) (#22597)
|
4 年之前 |
sunag
|
0b3ebf1ad4
Merge pull request #22596 from sunag/dev-fix-usdz
|
4 年之前 |