Commit History

Author SHA1 Message Date
  Mr.doob e7a5de9faa WebGLPrograms: Removed parameterNames from programCode. 9 years ago
  Mr.doob 867baa0601 WebGLRenderer: More shadow collection refactoring. See #8379. 9 years ago
  Mr.doob 23f73aac16 WebGLRenderer: Fixed shadow not being renderer at first frame. See #8379. 9 years ago
  Mr.doob 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 9 years ago
  Mr.doob c48514210a Merge pull request #8276 from bhouston/more_premultipliedalpha_modes 9 years ago
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. 9 years ago
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 9 years ago
  Ben Houston 7814c1775f add the rest of the blending modes to premultipliedAlpha mode. 9 years ago
  Ben Houston 0abbb037dd implement basic physical lights mode. 9 years ago
  Ben Houston b701b7eb00 inline tone mapping mostly works. 9 years ago
  Ben Houston 0bdcff2afc spelling: PremultipiedAlphaBlending -> PremultipliedAlphaBlending 9 years ago
  Ben Houston 64a1eb9406 swithch from materia.premultipledAlpha to material.blend = THREE.PremultipiedAlphaBlending. 9 years ago
  Ben Houston ce91ae9e46 fix two bugs with premultiplied alpha implementation. 9 years ago
  Ben Houston 001aab65fe forgotten file. 9 years ago
  Mr.doob b1ebee188d WebGLPrograms: Simplified getTextureEncodingFromMap(). 9 years ago
  Mr.doob 24d32ead01 WebGLProgram* clean up. 9 years ago
  Mr.doob c2b8ba5b41 Merge pull request #8237 from bhouston/pmrem4 9 years ago
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. 9 years ago
  Ben Houston 7210aadabb fix accessing internal WebGLRenderer current render target. 9 years ago
  Ben Houston f3d4aae57b more work on PMREM 9 years ago
  Ben Houston 4051cb6dcd fix accessing internal WebGLRenderer current render target. 9 years ago
  Ben Houston 53bf8967bd Merge branch 'pmrem2' into output_encoding 9 years ago
  Ben Houston 2cb466afb2 Merge branch 'dev' of [email protected]:mrdoob/three.js into output_encoding 9 years ago
  Ben Houston 10d75a14fc move getTextureEncodingFromMap to WebGLPrograms enclosure. 9 years ago
  Ben Houston a763534c70 add support for linearToOutputTexel texture.encoding. 9 years ago
  Mr.doob 8f15583b5f WebGLPrograms: Clean up. 9 years ago
  Ben Houston 125d522812 clean up per @mrdoob's comment here: https://github.com/mrdoob/three.js/pull/8217#discussion_r54030483 9 years ago
  Ben Houston ebdba81f51 add backwards compatibility for WebGLRenderer.gammaInput, support WebGLRenderTargets as maps. 9 years ago
  Ben Houston 0540e0e3dd Merge branch 'texture_encoding' of [email protected]:bhouston/three.js.git into pmrem2 9 years ago
  Ben Houston e2c86dae12 adopt macro-defined encodings, remove uniform defined encodings. 9 years ago