Mr.doob
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e7a5de9faa
WebGLPrograms: Removed parameterNames from programCode.
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9 years ago |
Mr.doob
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867baa0601
WebGLRenderer: More shadow collection refactoring. See #8379.
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9 years ago |
Mr.doob
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23f73aac16
WebGLRenderer: Fixed shadow not being renderer at first frame. See #8379.
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9 years ago |
Mr.doob
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002ce03d7f
Reverted to material.premultipliedAlpha approach. See #8276.
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9 years ago |
Mr.doob
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c48514210a
Merge pull request #8276 from bhouston/more_premultipliedalpha_modes
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9 years ago |
Ben Houston
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c2ea1ff659
physicallyCorrect -> physicallyCorrectLights.
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9 years ago |
Ben Houston
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bca32d50e9
physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation.
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9 years ago |
Ben Houston
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7814c1775f
add the rest of the blending modes to premultipliedAlpha mode.
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9 years ago |
Ben Houston
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0abbb037dd
implement basic physical lights mode.
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9 years ago |
Ben Houston
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b701b7eb00
inline tone mapping mostly works.
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9 years ago |
Ben Houston
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0bdcff2afc
spelling: PremultipiedAlphaBlending -> PremultipliedAlphaBlending
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9 years ago |
Ben Houston
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64a1eb9406
swithch from materia.premultipledAlpha to material.blend = THREE.PremultipiedAlphaBlending.
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9 years ago |
Ben Houston
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ce91ae9e46
fix two bugs with premultiplied alpha implementation.
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9 years ago |
Ben Houston
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001aab65fe
forgotten file.
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9 years ago |
Mr.doob
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b1ebee188d
WebGLPrograms: Simplified getTextureEncodingFromMap().
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9 years ago |
Mr.doob
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24d32ead01
WebGLProgram* clean up.
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9 years ago |
Mr.doob
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c2b8ba5b41
Merge pull request #8237 from bhouston/pmrem4
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9 years ago |
Ben Houston
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4c1eaac555
float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding.
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9 years ago |
Ben Houston
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7210aadabb
fix accessing internal WebGLRenderer current render target.
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9 years ago |
Ben Houston
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f3d4aae57b
more work on PMREM
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9 years ago |
Ben Houston
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4051cb6dcd
fix accessing internal WebGLRenderer current render target.
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9 years ago |
Ben Houston
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53bf8967bd
Merge branch 'pmrem2' into output_encoding
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9 years ago |
Ben Houston
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2cb466afb2
Merge branch 'dev' of [email protected]:mrdoob/three.js into output_encoding
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9 years ago |
Ben Houston
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10d75a14fc
move getTextureEncodingFromMap to WebGLPrograms enclosure.
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9 years ago |
Ben Houston
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a763534c70
add support for linearToOutputTexel texture.encoding.
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9 years ago |
Mr.doob
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8f15583b5f
WebGLPrograms: Clean up.
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9 years ago |
Ben Houston
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125d522812
clean up per @mrdoob's comment here: https://github.com/mrdoob/three.js/pull/8217#discussion_r54030483
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9 years ago |
Ben Houston
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ebdba81f51
add backwards compatibility for WebGLRenderer.gammaInput, support WebGLRenderTargets as maps.
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9 years ago |
Ben Houston
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0540e0e3dd
Merge branch 'texture_encoding' of [email protected]:bhouston/three.js.git into pmrem2
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9 years ago |
Ben Houston
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e2c86dae12
adopt macro-defined encodings, remove uniform defined encodings.
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9 years ago |