提交歷史

作者 SHA1 備註 提交日期
  zz85 e96c408066 fixed example as closed is being overwritten by brewer. 13 年之前
  zz85 165a5f7f31 fixed checkboxes for webgl_geometry_extrude_splines.html 13 年之前
  zz85 72f462eadc messing up camera animation matrices in webgl_geometry_extrude_splines.html 13 年之前
  zz85 55f6b683e8 attempting camera animation along extruded spline 13 年之前
  zz85 1b4dbfa676 improving webgl_geometry_extrude_splines.html with more options 13 年之前
  zz85 e25dc64ffe Merging @WestLangley parallel transport frames approach 13 年之前
  WestLangley a44bf80cd6 TubeGeometry: Added support for closed paths using parallel transport frames 13 年之前
  alteredq 70ee0cf598 Fixed bug in GeometryUtils.triangulateQuads. 13 年之前
  alteredq ba22d994e2 Added material.needsUpdate flag. 13 年之前
  alteredq 2b59d31716 Merged @zz85's changes. 13 年之前
  alteredq 1ebe7dff4f Fixed artefacts in extrude example. 13 年之前
  zz85 10165f45f7 fun messing around with knots, curves, and tube. Will need to neaten up this tube example sometime... 13 年之前
  zz85 e1ad0a6481 fix broken segments in TubeGeometry 13 年之前
  zz85 607bd948f6 Adjust initial binormal computations for THREE.TubeGeometry 13 年之前
  alteredq d5a2ff5bbb Tweaked physically based shading example. 13 年之前
  alteredq 83a894e61c Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial. 13 年之前
  alteredq 2375024e9a Cleaned up TubeGeometry. 13 年之前
  alteredq 87f6fde2a2 Cleaned up tube extrude example. 13 年之前
  zz85 f3fbacf43a Add webgl_geometry_extrude_splines for examples with TubeGeometry, Curve 13 年之前
  zz85 eea1cd9c7b Adding TubeGeometry.js 13 年之前
  zz85 cc6c1b579c fix example in webgl_geometry_extrude_uvs to prevent triangulation errors 13 年之前
  alteredq fc639b2ab6 Added physical specular term also to normal map shader. 13 年之前
  alteredq e16fb7cfd0 Updated builds. 13 年之前
  alteredq 4adc8efa6e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 年之前
  alteredq 685d72ed9f Merged @zz85's branch. 13 年之前
  alteredq 9451201ca3 Added workaround for ANGLE bug which was breaking shading when using physically based specular term. 13 年之前
  Mr.doob 3d7d15f60e Projector: object.position to object.matrixWorld.getPosition() 13 年之前
  alteredq 5e9a941989 Merge remote-tracking branch 'remotes/WestLangley/dev' into dev 13 年之前
  zz85 25245b95e9 Merge remote-tracking branch 'gyuque/uvoption' 13 年之前
  alteredq 2ccfed2c9c Updated builds. 13 年之前