Mr.doob
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ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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14 years ago |
Mr.doob
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b7ec7b175e
Projector: Fixed crash when Face4 had vertex normals.
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14 years ago |
Mr.doob
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5a0a200ce4
RenderableFace4 is back (thus 2x speed boost on all examples using quads).
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14 years ago |
Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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14 years ago |
Mr.doob
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b913baa6f0
Code clean up and minor optimisations.
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14 years ago |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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15 years ago |
Mr.doob
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daf2700ccb
* Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/
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15 years ago |
Mr.doob
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647b4a57b8
* Added `PointLight`
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15 years ago |
Mr.doob
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7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
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15 years ago |
Mr.doob
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0aac038d58
- JSLinted
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15 years ago |
Mr.doob
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90f54e2507
- CanvasRenderer expands screen space points (workaround for antialias gaps).
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15 years ago |
Mr.doob
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2a334e0862
Credit where credit is due.
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15 years ago |
Mr.doob
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a6e98d7e9a
Removed Class.js dependency
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15 years ago |