Commit History

Author SHA1 Message Date
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 years ago
  Mr.doob b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 14 years ago
  Mr.doob 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 14 years ago
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 years ago
  Mr.doob b913baa6f0 Code clean up and minor optimisations. 14 years ago
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 years ago
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 years ago
  Mr.doob 647b4a57b8 * Added `PointLight` 15 years ago
  Mr.doob 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert)) 15 years ago
  Mr.doob 0aac038d58 - JSLinted 15 years ago
  Mr.doob 90f54e2507 - CanvasRenderer expands screen space points (workaround for antialias gaps). 15 years ago
  Mr.doob 2a334e0862 Credit where credit is due. 15 years ago
  Mr.doob a6e98d7e9a Removed Class.js dependency 15 years ago