alteredq
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efee731b4c
Fixed wrong GL parameter name.
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13 years ago |
alteredq
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82acc59811
Merge remote-tracking branch 'remotes/AddictArts/dev_uniformV4v' into dev
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13 years ago |
Mr.doob
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541bf84bd0
Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer
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13 years ago |
alteredq
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8cf53364a3
Updated DirectionalLight handling in WebGLRenderer.
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13 years ago |
alteredq
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bf6b6d3c45
Modified SpotLight to cast light as PointLight (to be consistent with casted shadow).
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13 years ago |
alteredq
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6b0edfddaa
Added shadows for DirectionalLights.
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13 years ago |
alteredq
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49f14b8e68
Refactored shadow maps to store shadow parameters and data in SpotLight.
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13 years ago |
Mr.doob
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40dad13424
Made WebGLRenderer .setDepthWrite() public. Fixed webgl_loader_ctm_materials cubemap rotation.
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13 years ago |
Mr.doob
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3438a09460
Merge remote-tracking branch 'AddictArts/dev_depthBufferFix' into dev
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13 years ago |
Erik Kitson
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ec287d5bc6
Fixed bug where depth buffer is not cleared if last object rendered on previous render cycle disabled depth mask.
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13 years ago |
alteredq
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68c4a6d637
Refactored ShadowMapPlugin.
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13 years ago |
alteredq
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71fafdf25d
Some cleanup and normalization fixes in shaders.
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13 years ago |
alteredq
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2e22acbf0c
Added "generateMipmaps" flag to Texture and RenderTarget.
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13 years ago |
alteredq
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6b014f8684
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples.
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13 years ago |
alteredq
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ef5f67d1a6
Merged @greggman's cube texture autoscaling patch.
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13 years ago |
alteredq
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47523c5fcc
Added flag to SpotLight for only casting shadows.
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13 years ago |
Greggman
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3015d93960
Make three.js autoscale texture to max size of WebGL hardware
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13 years ago |
alteredq
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60ee1e8ccb
Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2).
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13 years ago |
alteredq
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6ea8d3e83c
Extended Texture class with "format" and "type" parameters.
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13 years ago |
alteredq
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8ec6317ef8
Added BufferGeometry for direct rendering from typed arrays.
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13 years ago |
Khang Duong
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27d99f8bee
Adding support for glsl uniforms of type vec4[]
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13 years ago |
Mr.doob
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37f2ad3b19
Changed default precission to mediump.
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13 years ago |
alteredq
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43036191c6
Added frustum culling also for ParticleSystems.
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13 years ago |
alteredq
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0fd25ba910
Added keeping stats also for point sprites.
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13 years ago |
alteredq
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655b1efbde
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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13 years ago |
alteredq
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e207f5e852
Changed lights to use global positions.
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13 years ago |
alteredq
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247ec49013
Small refactoring in plugins.
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13 years ago |
alteredq
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3ded4a408f
Changed Projector to use Frustum.
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13 years ago |
alteredq
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0c78ae95e9
Rest of the commit.
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13 years ago |
John Pywtorak
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1db29f1893
Changed console error to return null and updated WebGLRenderer to handle null value. A valid matrix with no rotation and 0 scale will have a 0 determinant and does not need a normal matrix.
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13 years ago |