Commit History

Autor SHA1 Mensaxe Data
  Ben Houston f0f81ebd5d tweak example - hemi light and better camera angle. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 89d1cff29a physically_correct example tweaking. %!s(int64=9) %!d(string=hai) anos
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 25f4e61a3e when in PHYSICAL_LIGHTS mode disable multiplying hemispheric and ambient color*intensity products by PI. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 15bd5be160 better form for light attention function for physically correct lights. %!s(int64=9) %!d(string=hai) anos
  Ben Houston e0657dd8fb adopt convert between power - intensity for SpotLight used by Frostbite 3. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 3ef827a8cb use lx rather than full name lux. %!s(int64=9) %!d(string=hai) anos
  Ben Houston f718cbd27f name emissive properly - it is emissiveRadiance. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 56b3c8ab08 remove PI factor when using lightmaps in PHYSICAL_LIGHTS mode. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 6725d218d4 remove punctual light approximation in physical lights. %!s(int64=9) %!d(string=hai) anos
  Ben Houston d12c75460b adopt better range of luxs for ambient luminous irradiance. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 71734a0c4b add more realistic floor texture. add ambient irradiances based on solar measures. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 630f1cabc8 polish physical_light example, slightly yellow light, better params. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 709a8a37b8 clean up examples. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 08055e6a1a add light.power to docs. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 5d86e3a817 add ref for lumens. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 23a93d42e9 ensure lambert shading still works. %!s(int64=9) %!d(string=hai) anos
  Ben Houston b93ba5ed56 improved physical lights example. %!s(int64=9) %!d(string=hai) anos
  Ben Houston bda2b2f831 basic physical lights example. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 7557c591b8 better organization of physical lights in glsl. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 6a42fa80fe update documentation to make clear the units of the lights intensity*color products. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 0abbb037dd implement basic physical lights mode. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 13b52bd62b Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob ad2889d0b1 Merge pull request #8253 from tschw/revert7492 %!s(int64=9) %!d(string=hai) anos
  Mr.doob 871c75b854 Merge pull request #8252 from bhouston/improved_envmap_hdr %!s(int64=9) %!d(string=hai) anos
  Mr.doob 7798011a52 Merge pull request #8251 from bhouston/remove_unused_code %!s(int64=9) %!d(string=hai) anos
  Mr.doob de5c4a9aa4 Merge pull request #8250 from bhouston/inline_tonemapping %!s(int64=9) %!d(string=hai) anos
  Mr.doob 5ab08454ea Merge pull request #8245 from bhouston/premultiplied_alpha_on_materials %!s(int64=9) %!d(string=hai) anos
  Ben Houston 92698c4e3f clean up the blurry textures on tonemap example using anisotropic sampling. %!s(int64=9) %!d(string=hai) anos
  Ben Houston ececb74910 add option to switch between EffectComposer and direct WebGLRenderer. %!s(int64=9) %!d(string=hai) anos