История коммитов

Автор SHA1 Сообщение Дата
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 лет назад
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 лет назад
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 лет назад
  Ben Houston 04ce05d49c unifying shader names. 11 лет назад
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 лет назад
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection 12 лет назад
  alteredq 20b93e3fff Fixed HemisphereLight shading. 12 лет назад
  alteredq e08818649e Added handling of HemisphereLight and shadow maps to terrain shader. 13 лет назад
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 лет назад
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 лет назад
  alteredq 51f45e8bde Added clamping to specular term. 13 лет назад
  alteredq 852738580e Added dynamic terrain example. 13 лет назад