Ben Houston
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f107059962
Merge branch 'common.glsl' into decayExponent
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10 лет назад |
Ben Houston
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16c3b394bc
adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain
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10 лет назад |
Ben Houston
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b323f3bd7d
adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders.
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10 лет назад |
Ben Houston
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04ce05d49c
unifying shader names.
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11 лет назад |
alteredq
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886ba4de3e
Renamed mPosition => worldPosition in shaders.
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12 лет назад |
alteredq
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2a7885e8b3
Renamed uniform hemisphereLightPosition => hemisphereLightDirection
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12 лет назад |
alteredq
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20b93e3fff
Fixed HemisphereLight shading.
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12 лет назад |
alteredq
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e08818649e
Added handling of HemisphereLight and shadow maps to terrain shader.
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13 лет назад |
alteredq
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013f3b375e
Changed the rest of the lib and examples to use auto-texture units.
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13 лет назад |
alteredq
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71fafdf25d
Some cleanup and normalization fixes in shaders.
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13 лет назад |
alteredq
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51f45e8bde
Added clamping to specular term.
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13 лет назад |
alteredq
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852738580e
Added dynamic terrain example.
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13 лет назад |