Commit History

Author SHA1 Message Date
  alteredq 53a732065a Added fog to normal map shader. 14 years ago
  Mr.doob 8bf95541b0 Some clean up. 14 years ago
  Mr.doob 176d0f2884 Merging with @alteredq's branch. 14 years ago
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 14 years ago
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 years ago
  Mikael Emtinger d8e5678ece Optimized initalization of ShadowVolumes by using supplied edge information (if available) 14 years ago
  Mikael Emtinger d87224face Put back the pink square method to allow for partial screen border occlusion in opengl 14 years ago
  Mikael Emtinger 50b6745ad6 Added sorting to sprites and updated example. 14 years ago
  Mikael Emtinger 615f872023 Added sprite support. See Sprite.js for details. No support for custom shader at this point. 14 years ago
  Mikael Emtinger 2c8b6b35fe Fixed bug in lens flare 14 years ago
  Mikael Emtinger c3ab2eb1e9 Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason). 14 years ago
  Mikael Emtinger 3536f3f2f5 Merged with MrDoob 14 years ago
  Mikael Emtinger ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 14 years ago
  Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 14 years ago
  Mr.doob ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. 14 years ago
  Mikael Emtinger 9ee4c267b1 In the middle of lens flares 14 years ago
  Mikael Emtinger 66f657d84a Optimized rendering of shadow volumes and the shader. 14 years ago
  Mikael Emtinger a25155bde6 Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light. 14 years ago
  Mikael Emtinger 95e92d9026 Stencil shadows added 14 years ago
  alteredq da497665f7 Synced with empaempa plus made it possible to use scene lights in MeshShaderMaterial. 14 years ago
  alteredq 2127bdeb50 Merged morphing from empaempa. 14 years ago
  alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. 14 years ago