Commit History

作者 SHA1 備註 提交日期
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 年之前
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 年之前
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 年之前
  Mr.doob 7c7d4428f2 Moved `src/materials/Mappings.js` inside `src/materials/Texture.js` 14 年之前
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 年之前
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 年之前
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 年之前
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. 14 年之前
  alteredq dcee8501f6 Merged with rectalogic's texture update fix. 14 年之前
  alteredq 4336d757ac Added WebGLRenderTargetCube. 14 年之前
  alteredq ee8647ec32 Rebuilt libs. 14 年之前
  alteredq 692b392750 Refactored Matrix4 compose / decompose to reduce memory consumption (untested). 14 年之前
  alteredq 39ed3bed93 Added "v3v" uniform type for array of THREE.Vector3. 14 年之前
  alteredq e59aefce8e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 年之前
  alteredq fb6d579d35 Merged zz85's experimental branch. 14 年之前
  Mr.doob f4d6cb1f16 Cleaned up collada example. 14 年之前
  zz85 92cb10ea7f Extrude Geometry UV mapping WIP1 14 年之前
  alteredq 087b6090b0 Trying to hack around shared texture trouble in mixed renderer examples. 14 年之前
  Mr.doob 714e9ec302 REVISION++ 14 年之前
  Mr.doob d65aec1874 Moved `object.dynamic` to `geometry.dynamic`. 14 年之前
  Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) 14 年之前
  alteredq 822b52e07b Rebuild libs. 14 年之前
  Mr.doob 0b910d7c31 * Simplified THREE.Color. 14 年之前
  alteredq 9ade9bbdc5 Changed opaque pass to use front-to-back order. 14 年之前
  alteredq fd27811b7c Added better random in GeometryUtils. Added possibility of using custom depth material for shadow maps. 14 年之前
  alteredq a4665c770e Small refactoring in morph attributes initialization plus some whitespace cleaning. 14 年之前
  alteredq 59e5d7ada4 Small optimizations in attributes setting and some whitespace cleanup. 14 年之前
  alteredq 6447455ed2 Put back proper Texture clone lost in merge. 14 年之前
  Mr.doob 1578a27d33 Updated constructor position and buils. 14 年之前
  alteredq 01bebe5c40 Added DataTexture, for creating textures out of raw data. 14 年之前