Ben Houston
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f390c49220
avoid interference with backwards compatibility gamma input/output.
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9 years ago |
Ben Houston
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363c0b7c21
clean up envMap hdr example and related files.
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9 years ago |
Ben Houston
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4c1eaac555
float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding.
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9 years ago |
Ben Houston
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54d2c68d93
add proper source for toHalf.
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9 years ago |
Ben Houston
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f3d4aae57b
more work on PMREM
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9 years ago |
Ben Houston
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4051cb6dcd
fix accessing internal WebGLRenderer current render target.
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9 years ago |
Ben Houston
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4bf3b5806f
more work on PMREM - split out Encodings.js, Half.js
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9 years ago |
Ben Houston
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53bf8967bd
Merge branch 'pmrem2' into output_encoding
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9 years ago |
Ben Houston
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3bd62a1bac
add comment that HDR-focused encodings do not support transparency
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9 years ago |
Ben Houston
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2cb466afb2
Merge branch 'dev' of [email protected]:mrdoob/three.js into output_encoding
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9 years ago |
Ben Houston
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3c4face74e
update ShaderSkin to use new linearToOutputTexel function.
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9 years ago |
Ben Houston
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f40a9f55be
have linearToOutputTexel the last encoding function as it is used last.
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9 years ago |
Ben Houston
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10d75a14fc
move getTextureEncodingFromMap to WebGLPrograms enclosure.
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9 years ago |
Ben Houston
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c47accd046
move fog_fragment after encoding, the reason is the background/fog colors are not encoded and we need to get perfect blends.
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9 years ago |
Ben Houston
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9ae10fc91f
remove linear_to_gamma_fragment, replaced by new output encoding support.
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9 years ago |
Ben Houston
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052254b194
further adoption of linearToOutputTexel in primary materials.
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9 years ago |
Ben Houston
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a763534c70
add support for linearToOutputTexel texture.encoding.
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9 years ago |
Mr.doob
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15ee8ac8a0
Merge pull request #8226 from Lanthanum57/dev
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9 years ago |
Mr.doob
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6425f281a3
Updated builds.
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9 years ago |
Mr.doob
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8f15583b5f
WebGLPrograms: Clean up.
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9 years ago |
Mr.doob
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c2293142d3
Merge pull request #8225 from Mugen87/dev
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9 years ago |
Mr.doob
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dab0da00e8
Merge pull request #8227 from bhouston/encodings_cleanup
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9 years ago |
Ben Houston
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125d522812
clean up per @mrdoob's comment here: https://github.com/mrdoob/three.js/pull/8217#discussion_r54030483
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9 years ago |
m_valvano
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8a6bfc7ce1
Made OBJ converter for Python3 working by changing xrange to range.
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9 years ago |
Mugen87
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66f2e24ee4
Documentation for BufferGeometry entities
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9 years ago |
Mr.doob
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4e8c25ace8
Simplified webgl_shadowmap_poitlight example. Reverted to previous look, sorry @WestLangley.
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9 years ago |
Mr.doob
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33c78f6cdc
Updated builds.
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9 years ago |
Mr.doob
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048800483d
ShaderLib: Convert spaces to tabs.
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9 years ago |
Mr.doob
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75536ff855
Updated builds.
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9 years ago |
Mr.doob
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13bde53329
Fixed distanceRGBA_frag.glsl.
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9 years ago |