Mr.doob
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f474b91918
Merge branch 'master' into skinning
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14 жил өмнө |
Mr.doob
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eb3c0d59d7
On THREE.Texture, if `image` is a canvas, chances are is already loaded.
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14 жил өмнө |
Mr.doob
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5aa43cd1cd
All canvas examples are now using RequestAnimationFrame.js
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14 жил өмнө |
Mr.doob
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a4ee822b10
Easier to understand RequestAnimationFrame setup.
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14 жил өмнө |
alteredq
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e3b68c4d90
Fixed bug in frustum culling.
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14 жил өмнө |
alteredq
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b36cf734bd
Removed dirty flag from Quaternion.
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14 жил өмнө |
alteredq
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6c84868d96
More examples conversion to requestAnimationFrame.
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14 жил өмнө |
alteredq
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1e34df61f0
Changed few more examples to use requestAnimationFrame.
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14 жил өмнө |
alteredq
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d05053c493
Merged with mrdoob's skinning branch.
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14 жил өмнө |
alteredq
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0111f5ddbb
Accidentally merged skinning branch with mrdoob's main branch.
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14 жил өмнө |
Mr.doob
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30a3d14c2d
Object3D::rotationMatrix ⟶ Object3D::matrixRotation
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14 жил өмнө |
Mr.doob
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106db4c3f8
Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate
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14 жил өмнө |
Mr.doob
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848d1a338c
Removed debug version from compile script.
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14 жил өмнө |
Mr.doob
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af4c20b3ba
Wegbl...
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14 жил өмнө |
Mr.doob
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4912f59cc6
Compiled new build.
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14 жил өмнө |
Mr.doob
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642cfbfe1d
Merge remote branch 'alteredq/skinning' into skinning
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14 жил өмнө |
alteredq
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eae36edf1e
Added Ribbon.js
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14 жил өмнө |
Mr.doob
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5b8f3700ad
Merge remote branch 'alteredq/skinning' into skinning
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14 жил өмнө |
Mr.doob
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251a7d53b8
Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P
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14 жил өмнө |
alteredq
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3ecde220d4
Simplified requestAnimationFrame handling (thanks to greggman).
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14 жил өмнө |
alteredq
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9c2b5c257c
Added MiscUtils with THREE.requestAnimationFrame.
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14 жил өмнө |
alteredq
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e151ff394b
Added Ribbon object.
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14 жил өмнө |
alteredq
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313ce3ed94
More refactoring and optimizations.
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14 жил өмнө |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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14 жил өмнө |
Antonin Hildebrand
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d65ef66aa7
add THREE.ReverseSubtractiveBlending
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14 жил өмнө |
alteredq
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afbace2801
Cleaning up to make it pass through Closure compiler.
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14 жил өмнө |
alteredq
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a3cdbf661e
Extended basic / lambert / phong materials to handle skinning.
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14 жил өмнө |
alteredq
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f4fe695d9a
First somehow working version ;).
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14 жил өмнө |
alteredq
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cf37a8cc43
First integration step: something appeared on the screen ;)
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14 жил өмнө |
Mr.doob
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5ad6b0b59a
I think these are the proper ways to detect <canvas> and WebGL.
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14 жил өмнө |